Replay
  • HumanReaVeR
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Paladin, level 3
  • HumanJadeRhino
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 2
vs
Game length
00:19:28
Patch
2.00
Downloads
39
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 9, 2025 by Stowka
Game breakdown

ReaVeR (ReaVeR#2997)

285 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 3

Units

  • Peasant26
  • Footman12
  • Forest Troll Shadow Priest10
  • Knight5
  • Priest4
  • Mortar Team3
  • Forest Troll Berserker1

Buildings

  • Scout Tower11
  • Farm9
  • Arcane Tower5
  • Town Hall4
  • Guard Tower4
  • Barracks2
  • Castle2
  • Altar of Kings1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Workshop1

Upgrades

  • Defend
  • Lumber Harvesting
  • SwordsLevel 4
  • Priest TrainingLevel 3
  • Animal War Training
  • PlatingLevel 4
  • Fragmentation Shards
  • GunpowderLevel 2

Items

  • Staff of Sanctuary2
  • Scroll of Town Portal2
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1245690
Set 192 40 4 1 1 8 1
Used 1021 523 100 9 8 80 94
Actions by type
Right clicks
1673
Selections
809
Control group selections
1835
Control groups set
247
Build and train orders
239
Abilities
54
Basic commands
596
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

JadeRhino (Lord0FHatred#2126)

324 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 2

Units

  • Peasant23
  • Footman15
  • Knight6
  • Priest4
  • Forest Troll Shadow Priest3
  • Mortar Team2
  • Forest Troll Berserker1
  • Ogre Mauler1

Buildings

  • Farm12
  • Arcane Sanctum3
  • Altar of Kings2
  • Barracks2
  • Scout Tower2
  • Arcane Tower2
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Castle1
  • Blacksmith1
  • Workshop1

Upgrades

  • Defend
  • Animal War Training
  • PlatingLevel 2
  • Priest TrainingLevel 2
  • Swords

Items

  • Potion of Healing2
  • Staff of Sanctuary2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Scroll of Healing1
  • Scroll of Protection1

Control groups

Group 123456
Set 405 153 33 30 13 5
Used 655 379 16 550 132 434
Actions by type
Right clicks
1893
Selections
876
Control group selections
2166
Control groups set
639
Build and train orders
176
Abilities
43
Basic commands
423
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

HumanData incomplete
16,855

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,214 4:52 8,428 9:44 12,641 14:36 16,855 19:28
Army6,120
Economy3,490
Production790
Technology1,915
Support4,540

Partial spend: actions with unknown prices are excluded.

Human
14,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,214 4:52 8,428 9:44 12,641 14:36 16,855 19:28
Army5,525
Economy2,110
Production1,270
Technology1,055
Support4,155
19:28 / 19:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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