Replay
  • HumanReaVeR
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Paladin, level 3
  • HumanJadeRhino
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Paladin, level 2
vs
Game length
00:29:37
Patch
2.00
Downloads
36
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 9, 2025 by Stowka
Game breakdown

ReaVeR (ReaVeR#2997)

306 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 4
  • PaladinLevel 3

Units

  • Peasant21
  • Priest9
  • Footman7
  • Knight7
  • Spell Breaker5
  • Flying Machine2
  • Dragonhawk Rider2
  • Goblin Shredder1
  • Rifleman1

Buildings

  • Farm8
  • Arcane Tower4
  • Arcane Vault4
  • Scout Tower3
  • Barracks2
  • Keep2
  • Arcane Sanctum2
  • Workshop2
  • Town Hall2
  • Gryphon Aviary2
  • Altar of Kings1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • Lumber HarvestingLevel 2
  • Priest Training
  • Swords
  • PlatingLevel 3
  • Animal War TrainingLevel 3

Items

  • Potion of Lesser Invulnerability3
  • Boots of Speed2
  • Scroll of Regeneration2
  • Potion of Healing2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Tome of Retraining1
  • Scroll of Healing1
  • Potion of Mana1

Control groups

Group 1245690
Set 216 66 8 2 2 3 1
Used 1418 1076 123 6 33 74 78
Actions by type
Right clicks
3065
Selections
1607
Control group selections
2808
Control groups set
298
Build and train orders
202
Abilities
133
Basic commands
851
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
7

JadeRhino (Lord0FHatred#2126)

329 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 4
  • PaladinLevel 2

Units

  • Peasant16
  • Footman11
  • Spell Breaker8
  • Priest5
  • Gryphon Rider4
  • Sorceress2
  • Goblin Zeppelin1
  • Goblin Shredder1
  • Knight1

Buildings

  • Farm16
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Gryphon Aviary2
  • Barracks1
  • Keep1
  • Town Hall1
  • Blacksmith1
  • Castle1
  • Lumber Mill1

Upgrades

  • Defend
  • Priest TrainingLevel 2
  • Swords
  • Plating
  • Animal War Training
  • Sorceress Training

Items

  • Scroll of Town Portal5
  • Potion of Healing2
  • Lesser Clarity Potion2
  • Staff of Sanctuary2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Potion of Greater Healing1
  • Scroll of Healing1

Control groups

Group 123456
Set 450 102 40 22 8 2
Used 1399 913 61 570 119 475
Actions by type
Right clicks
3217
Selections
1274
Control group selections
3537
Control groups set
624
Build and train orders
237
Abilities
81
Basic commands
660
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

HumanData incomplete
16,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,178 7:24 8,355 14:48 12,533 22:12 16,710 29:37
Army6,130
Economy2,345
Production1,360
Technology1,515
Support5,360

Partial spend: actions with unknown prices are excluded.

Human
16,060

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,178 7:24 8,355 14:48 12,533 22:12 16,710 29:37
Army6,170
Economy1,585
Production1,100
Technology1,055
Support6,150
29:37 / 29:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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