Replay
  • Night ElfBlaST9Z
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 1
  • HumanMisterWinner
    1. Archmage, level 4
    2. Naga Sea Witch, level 3
vs
Game length
00:10:36
Patch
2.00
Downloads
62
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 7, 2025 by Stowka
Game breakdown

BlaST9Z (blaST9Z#2118)

271 APM

Heroes

  • Demon HunterLevel 3
  • Naga Sea WitchLevel 1

Units

  • Wisp24
  • Archer5
  • Forest Troll Berserker1
  • Druid of the Claw1

Buildings

  • Moon Well5
  • Ancient Protector3
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Vorpal Blades
  • Nature's Blessing
  • Druid of the Claw Training

Items

  • Potion of Healing2
  • Boots of Speed1
  • Moonstone1

Control groups

Group 123456
Set 39 5 3 1 1 1
Used 205 17 12 446 359 363
Actions by type
Right clicks
968
Selections
266
Control group selections
1402
Control groups set
50
Build and train orders
89
Abilities
33
Basic commands
15
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
5

MisterWinner (MisterWinner#21670)

221 APM

Heroes

  • ArchmageLevel 4
  • Naga Sea WitchLevel 3

Units

  • Peasant9
  • Rifleman8
  • Footman6
  • Priest3
  • Forest Troll Shadow Priest2
  • Sorceress1

Buildings

  • Farm7
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Scout Tower1
  • Arcane Vault1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest Training

Items

  • Scroll of Regeneration1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 72 11 33 5 2 1
Used 214 88 131 111 285 25
Actions by type
Right clicks
631
Selections
375
Control group selections
854
Control groups set
124
Build and train orders
100
Abilities
19
Basic commands
200
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
6,550

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,673 2:39 3,345 5:18 5,018 7:57 6,690 10:36
Army1,150
Economy1,440
Production640
Technology925
Support2,395
Human
6,690

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,673 2:39 3,345 5:18 5,018 7:57 6,690 10:36
Army3,400
Economy675
Production490
Technology465
Support1,660
10:36 / 10:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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