Replay
  • HumanReaVeR
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Paladin, level 4
  • UndeadBsK
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 5
vs
Game length
00:22:00
Patch
2.00
Downloads
32
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 6, 2025 by Stowka
Game breakdown

ReaVeR (ReaVeR#2997)

243 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 4
  • PaladinLevel 4

Units

  • Peasant20
  • Footman17
  • Flying Machine13
  • Knight3
  • Gryphon Rider3
  • Spell Breaker2
  • Goblin Shredder1
  • Rifleman1
  • Mortar Team1
  • Siege Engine1
  • Goblin Zeppelin1

Buildings

  • Scout Tower12
  • Farm9
  • Arcane Tower5
  • Guard Tower5
  • Town Hall2
  • Keep2
  • Workshop2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1
  • Cannon Tower1

Upgrades

  • MasonryLevel 2
  • SwordsLevel 4
  • PlatingLevel 2
  • Flak Cannons
  • GunpowderLevel 2
  • Animal War Training
  • Flying Machine BombsLevel 2
  • ArmorLevel 2
  • Storm Hammers

Items

  • Staff of Sanctuary4
  • Scroll of Regeneration3
  • Potion of Healing3
  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Teleportation1

Control groups

Group 1245690
Set 320 106 5 3 1 4 1
Used 590 253 133 9 16 127 112
Actions by type
Right clicks
1600
Selections
756
Control group selections
1240
Control groups set
440
Build and train orders
232
Abilities
58
Basic commands
922
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

BsK (BsK#2596)

144 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 3
  • LichLevel 5

Units

  • Acolyte18
  • Ghoul12
  • Obsidian Statue9
  • Banshee5
  • Abomination4

Buildings

  • Ziggurat6
  • Crypt3
  • Slaughterhouse3
  • Nerubian Tower2
  • Necropolis2
  • Temple of the Damned2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Cannibalize
  • Destroyer Form
  • Disease Cloud
  • Unholy Strength
  • Banshee TrainingLevel 2
  • Ghoul Frenzy

Items

  • Rod of Necromancy3
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Potion of Mana1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 52 19 2 4 1 1 1
Used 541 239 49 84 25 64 2
Actions by type
Right clicks
1067
Selections
481
Control group selections
1004
Control groups set
80
Build and train orders
176
Abilities
135
Basic commands
149
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

HumanData incomplete
18,940

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,735 5:30 9,470 11:00 14,205 16:30 18,940 22:00
Army6,795
Economy2,270
Production1,050
Technology2,330
Support6,495

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
13,275

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,735 5:30 9,470 11:00 14,205 16:30 18,940 22:00
Army4,975
Economy1,800
Production1,510
Technology1,120
Support3,870

Partial spend: actions with unknown prices are excluded.

22:00 / 22:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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