Replay
  • HumanReaVeR
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
  • UndeadBsK
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 3
vs
Game length
00:22:33
Patch
2.00
Downloads
31
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 6, 2025 by Stowka
Game breakdown

ReaVeR (ReaVeR#2997)

234 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 4

Units

  • Peasant26
  • Flying Machine11
  • Footman10
  • Gryphon Rider5
  • Knight4
  • Spell Breaker3
  • Goblin Sapper2
  • Goblin Zeppelin1
  • Goblin Shredder1

Buildings

  • Farm11
  • Scout Tower11
  • Guard Tower7
  • Arcane Tower5
  • Workshop4
  • Cannon Tower4
  • Town Hall3
  • Barracks2
  • Keep2
  • Castle2
  • Gryphon Aviary2
  • Altar of Kings1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting
  • Masonry
  • Flak Cannons
  • Animal War TrainingLevel 2
  • SwordsLevel 4
  • Storm HammersLevel 2
  • Flying Machine Bombs
  • ArmorLevel 2

Items

  • Scroll of Regeneration5
  • Staff of Sanctuary4
  • Lesser Clarity Potion3
  • Ivory Tower3
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Circlet of Nobility1
  • Potion of Healing1
  • Legion Doom-Horn1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 247 97 2 7
Used 686 305 1 116
Group 5690
Set 2 3 9 4
Used 14 16 92 84
Actions by type
Right clicks
1516
Selections
807
Control group selections
1314
Control groups set
371
Build and train orders
244
Abilities
63
Basic commands
853
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
5

BsK (BsK#2596)

138 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 3
  • LichLevel 3

Units

  • Ghoul20
  • Acolyte19
  • Obsidian Statue10
  • Gargoyle9
  • Banshee9
  • Abomination4

Buildings

  • Ziggurat5
  • Crypt2
  • Tomb of Relics2
  • Necropolis2
  • Slaughterhouse2
  • Temple of the Damned2
  • Spirit Tower2
  • Altar of Darkness1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • CannibalizeLevel 2
  • Destroyer Form
  • Ghoul Frenzy
  • Banshee TrainingLevel 2
  • Disease Cloud

Items

  • Scroll of Town Portal5
  • Potion of Mana5
  • Potion of Healing3
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Boots of Speed1
  • Scroll of Healing1
  • Orb of Corruption1

Control groups

Group 1234567
Set 37 31 2 4 1 2 1
Used 471 240 103 99 42 33 0
Actions by type
Right clicks
987
Selections
490
Control group selections
988
Control groups set
78
Build and train orders
207
Abilities
105
Basic commands
195
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
9

Timeline

HumanData incomplete
20,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,155 5:38 10,310 11:16 15,465 16:54 20,620 22:33
Army6,520
Economy3,105
Production1,490
Technology3,300
Support6,205

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
18,010

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,155 5:38 10,310 11:16 15,465 16:54 20,620 22:33
Army8,330
Economy1,875
Production1,170
Technology1,310
Support5,325

Partial spend: actions with unknown prices are excluded.

22:33 / 22:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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