Replay
  • HumanReaVeR
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 1
  • UndeadBsK
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 3
vs
Game length
00:18:07
Patch
2.00
Downloads
33
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 6, 2025 by Stowka
Game breakdown

ReaVeR (ReaVeR#2997)

264 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 1

Units

  • Peasant15
  • Rifleman10
  • Priest6
  • Footman5
  • Flying Machine4
  • Knight3
  • Goblin Shredder1
  • Spell Breaker1
  • Sorceress1

Buildings

  • Farm8
  • Altar of Kings4
  • Barracks3
  • Scout Tower3
  • Arcane Tower3
  • Arcane Vault2
  • Town Hall2
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1
  • Castle1
  • Workshop1

Upgrades

  • Long Rifles
  • Priest Training
  • Lumber Harvesting
  • Gunpowder
  • Animal War Training

Items

  • Scroll of Regeneration2
  • Potion of Lesser Invulnerability2
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 1234
Set 218 45 2 3
Used 617 350 3 168
Group 5690
Set 3 1 4 4
Used 4 66 108 101
Actions by type
Right clicks
1431
Selections
658
Control group selections
1417
Control groups set
280
Build and train orders
163
Abilities
25
Basic commands
722
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
2

BsK (BsK#2596)

148 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 3
  • LichLevel 3

Units

  • Acolyte8
  • Obsidian Statue7
  • Ghoul6
  • Abomination4

Buildings

  • Ziggurat7
  • Nerubian Tower2
  • Slaughterhouse2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Cannibalize
  • Unholy Strength
  • Destroyer Form
  • Disease Cloud
  • Ghoul Frenzy

Items

  • Rod of Necromancy3
  • Sacrificial Skull1
  • Potion of Healing1
  • Orb of Corruption1
  • Scroll of Healing1

Control groups

Group 1234567
Set 41 14 1 3 1 2 2
Used 484 244 51 84 31 41 4
Actions by type
Right clicks
861
Selections
346
Control group selections
939
Control groups set
64
Build and train orders
137
Abilities
67
Basic commands
219
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
12,675

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,169 4:31 6,338 9:03 9,506 13:35 12,675 18:07
Army5,415
Economy1,895
Production1,490
Technology1,050
Support2,825
UndeadData incomplete
8,255

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,169 4:31 6,338 9:03 9,506 13:35 12,675 18:07
Army3,080
Economy600
Production660
Technology1,120
Support2,795

Partial spend: actions with unknown prices are excluded.

18:07 / 18:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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