Replay
  • HumanAtheistP
    1. Archmage, level 7
    2. Mountain King, level 6
    3. Paladin, level 4
  • UndeadCas
    1. Lich, level 11
    2. Pit Lord, level 4
    3. Death Knight, level 4
vs
Game length
00:27:12
Patch
2.00
Downloads
46
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 4, 2025 by Stowka
Game breakdown

AtheistP (saleex#21837)

338 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 6
  • PaladinLevel 4

Units

  • Peasant24
  • Rifleman16
  • Priest10
  • Footman7
  • Flying Machine1
  • Knight1

Buildings

  • Farm11
  • Arcane Vault2
  • Arcane Tower2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Scout Tower1
  • Arcane Sanctum1
  • Workshop1
  • Town Hall1

Upgrades

  • Long RiflesLevel 2
  • GunpowderLevel 2
  • Priest TrainingLevel 2

Items

  • Scroll of Healing5
  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Dust of Appearance1
  • Staff of Teleportation1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Staff of Sanctuary1

Control groups

Group 1234567
Set 102 21 9 3 1 1 1
Used 1661 893 4 527 108 298 0
Actions by type
Right clicks
3090
Selections
1425
Control group selections
3491
Control groups set
138
Build and train orders
240
Abilities
172
Basic commands
563
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Cas (EmilyHuttson#1378)

265 APM

Heroes

  • LichLevel 7
  • Pit LordLevel 4
  • Death KnightLevel 4

Units

  • Ghoul20
  • Necromancer8
  • Acolyte7
  • Abomination6
  • Obsidian Statue2
  • Meatwagon2
  • Goblin Zeppelin2
  • Banshee2

Buildings

  • Ziggurat6
  • Nerubian Tower3
  • Crypt2
  • Tomb of Relics2
  • Halls of the Dead2
  • Slaughterhouse2
  • Altar of Darkness1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Ghoul FrenzyLevel 2
  • Necromancer Training
  • Disease CloudLevel 2
  • Unholy StrengthLevel 2
  • Exhume Corpses
  • Skeletal MasteryLevel 2
  • Banshee TrainingLevel 4

Items

  • Rod of Necromancy3
  • Potion of Healing3
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Corruption1
  • Gauntlets of Ogre Strength +31
  • Belt of Giant Strength +61
  • Claws of Attack +61
  • Scroll of Healing1
  • Sacrificial Skull1

Control groups

Group 1235
Set 119 374 56 85
Used 268 709 217 55
Actions by type
Right clicks
2952
Selections
1355
Control group selections
1249
Control groups set
634
Build and train orders
276
Abilities
150
Basic commands
500
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

HumanData incomplete
14,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,751 6:48 7,503 13:36 11,254 20:24 15,005 27:12
Army5,920
Economy2,185
Production630
Technology1,175
Support4,470

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
15,005

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,751 6:48 7,503 13:36 11,254 20:24 15,005 27:12
Army6,650
Economy750
Production1,015
Technology1,690
Support4,900

Partial spend: actions with unknown prices are excluded.

27:12 / 27:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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