Replay
  • HumanReaVeR
    1. Archmage, level 6
    2. Blood Mage, level 4
    3. Paladin, level 1
  • Night ElfZpanzzzzz
    1. Demon Hunter, level 7
    2. Naga Sea Witch, level 5
vs
Game length
00:29:26
Patch
2.00
Downloads
61
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 3, 2025 by Stowka
Game breakdown

ReaVeR (ReaVeR#2997)

298 APM

Heroes

  • ArchmageLevel 5
  • Blood MageLevel 4
  • PaladinLevel 1

Units

  • Peasant21
  • Footman13
  • Knight10
  • Mortar Team8
  • Rifleman6
  • Spell Breaker5
  • Priest3
  • Sorceress2
  • Flying Machine1
  • Goblin Sapper1

Buildings

  • Farm11
  • Scout Tower5
  • Arcane Tower4
  • Town Hall2
  • Keep2
  • Arcane Sanctum2
  • Guard Tower2
  • Workshop2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • DefendLevel 2
  • Lumber Harvesting
  • SwordsLevel 2
  • GunpowderLevel 3
  • Long Rifles
  • Fragmentation ShardsLevel 2
  • Priest TrainingLevel 4
  • Plating
  • Animal War TrainingLevel 2

Items

  • Scroll of Town Portal4
  • Scroll of Healing2
  • Staff of Sanctuary2
  • Dust of Appearance1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1

Control groups

Group 1234
Set 266 92 6 7
Used 1542 1122 21 160
Group 5690
Set 2 5 1 3
Used 15 37 90 60
Actions by type
Right clicks
2510
Selections
1364
Control group selections
3047
Control groups set
382
Build and train orders
220
Abilities
122
Basic commands
1041
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Zpanzzzzz (RaynaCruz#1385)

267 APM

Heroes

  • Demon HunterLevel 6
  • Naga Sea WitchLevel 5

Units

  • Wisp20
  • Dryad15
  • Druid of the Claw6
  • Archer4
  • Mountain Giant4
  • Goblin Zeppelin1

Buildings

  • Moon Well12
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Hardened Skin
  • Resistant Skin
  • Reinforced Hides
  • Ultravision
  • Mark of the Claw
  • Nature's Blessing

Items

  • Scroll of Healing3
  • Orb of Venom3
  • Staff of Preservation2
  • Potion of Lesser Invulnerability2
  • Anti-magic Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 40 4 12 3 9 1
Used 1668 433 1057 357 52 2
Actions by type
Right clicks
2106
Selections
1093
Control group selections
3569
Control groups set
69
Build and train orders
211
Abilities
162
Basic commands
565
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

HumanData incomplete
19,935

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,984 7:21 9,968 14:43 14,951 22:04 19,935 29:26
Army8,980
Economy2,345
Production920
Technology2,100
Support5,590

Partial spend: actions with unknown prices are excluded.

Nightelf
15,255

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,984 7:21 9,968 14:43 14,951 22:04 19,935 29:26
Army5,865
Economy1,200
Production820
Technology1,150
Support6,220
29:26 / 29:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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