Replay
  • HumanIkbencool
    1. Archmage, level 5
    2. Mountain King, level 3
  • HumanReaVeR
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:13:44
Patch
2.00
Downloads
30
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 3, 2025 by Stowka
Game breakdown

Ikbencool (ikbencool#2603)

247 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3

Units

  • Peasant14
  • Footman9
  • Priest7
  • Spell Breaker6
  • Sorceress1

Buildings

  • Farm8
  • Scout Tower4
  • Arcane Tower4
  • Arcane Sanctum3
  • Keep2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords
  • Plating

Items

  • Scroll of Healing4
  • Mantle of Intelligence +31
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1
  • Ring of Protection +41

Control groups

Group 1234560
Set 75 33 13 22 15 14 1
Used 339 99 19 117 83 113 0
Actions by type
Right clicks
1116
Selections
758
Control group selections
770
Control groups set
173
Build and train orders
98
Abilities
65
Basic commands
356
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

ReaVeR (ReaVeR#2997)

293 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Footman13
  • Peasant10
  • Priest6
  • Spell Breaker5

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Tower3
  • Keep2
  • Arcane Sanctum2
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Priest TrainingLevel 2

Items

  • Scroll of Regeneration2
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 137 47 5 2
Used 580 384 36 89
Group 5690
Set 1 1 7 1
Used 1 23 102 101
Actions by type
Right clicks
1274
Selections
579
Control group selections
1316
Control groups set
201
Build and train orders
125
Abilities
40
Basic commands
428
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
9,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,428 3:26 4,855 6:52 7,283 10:18 9,710 13:44
Army3,605
Economy1,435
Production790
Technology920
Support2,960
Human
8,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,428 3:26 4,855 6:52 7,283 10:18 9,710 13:44
Army3,640
Economy1,520
Production640
Technology850
Support2,080
13:44 / 13:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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