Replay
  • HumanIkbencool
    1. Archmage, level 5
    2. Pandaren Brewmaster, level 3
    3. Paladin, level 1
  • HumanReaVeR
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
vs
Game length
00:19:29
Patch
2.00
Downloads
31
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 3, 2025 by Stowka
Game breakdown

Ikbencool (ikbencool#2603)

213 APM

Heroes

  • ArchmageLevel 5
  • Pandaren BrewmasterLevel 3
  • PaladinLevel 1

Units

  • Peasant33
  • Footman17
  • Knight5
  • Spell Breaker4
  • Priest3
  • Sorceress2
  • Goblin Zeppelin2
  • Goblin Shredder1

Buildings

  • Farm9
  • Scout Tower5
  • Arcane Tower4
  • Altar of Kings2
  • Barracks2
  • Arcane Vault2
  • Lumber Mill2
  • Arcane Sanctum2
  • Town Hall1
  • Keep1
  • Castle1
  • Guard Tower1
  • Blacksmith1

Upgrades

  • Masonry
  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Animal War Training

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration3
  • Potion of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Potion of Mana1
  • Staff of Sanctuary1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 123456
Set 160 16 13 25 24 7
Used 343 64 4 148 132 103
Actions by type
Right clicks
1462
Selections
935
Control group selections
794
Control groups set
245
Build and train orders
185
Abilities
92
Basic commands
344
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
6

ReaVeR (ReaVeR#2997)

267 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 3

Units

  • Peasant23
  • Footman13
  • Priest5
  • Knight5
  • Mortar Team4
  • Goblin Shredder2
  • Flying Machine2

Buildings

  • Farm8
  • Scout Tower6
  • Arcane Tower5
  • Barracks2
  • Town Hall2
  • Castle2
  • Altar of Kings1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Sanctum1
  • Workshop1
  • Guard Tower1

Upgrades

  • Defend
  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Fragmentation Shards
  • SwordsLevel 6
  • Animal War Training
  • Gunpowder
  • PlatingLevel 2

Items

  • Potion of Healing4
  • Scroll of Town Portal3
  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Potion of Mana2
  • Staff of Sanctuary2
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1

Control groups

Group 1245690
Set 164 45 4 2 2 6 1
Used 811 494 121 9 9 118 98
Actions by type
Right clicks
1598
Selections
704
Control group selections
1660
Control groups set
224
Build and train orders
218
Abilities
72
Basic commands
652
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
15,125

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,985 4:52 7,970 9:44 11,955 14:36 15,940 19:29
Army5,950
Economy2,860
Production980
Technology1,115
Support4,220
HumanData incomplete
15,940

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,985 4:52 7,970 9:44 11,955 14:36 15,940 19:29
Army5,325
Economy2,495
Production790
Technology1,705
Support5,625

Partial spend: actions with unknown prices are excluded.

19:29 / 19:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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