Replay
  • HumanIkbencool
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanReaVeR
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:11:40
Patch
2.00
Downloads
29
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 3, 2025 by Stowka
Game breakdown

Ikbencool (ikbencool#2603)

233 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant12
  • Footman12
  • Spell Breaker7
  • Priest3

Buildings

  • Farm7
  • Scout Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training

Items

  • Scroll of Regeneration2
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1234560
Set 76 17 12 25 23 10 1
Used 245 48 23 99 74 88 0
Actions by type
Right clicks
1018
Selections
565
Control group selections
577
Control groups set
164
Build and train orders
91
Abilities
26
Basic commands
224
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

ReaVeR (ReaVeR#2997)

262 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant11
  • Footman10
  • Priest3
  • Spell Breaker3

Buildings

  • Farm6
  • Arcane Sanctum3
  • Keep2
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Defend
  • Priest Training
  • SwordsLevel 2
  • PlatingLevel 2

Items

  • Scroll of Regeneration3
  • Circlet of Nobility1
  • Boots of Speed1
  • Mechanical Critter1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 120 46 1 1
Used 250 212 9 80
Group 5690
Set 2 1 6 2
Used 1 29 59 61
Actions by type
Right clicks
1008
Selections
532
Control group selections
701
Control groups set
179
Build and train orders
113
Abilities
18
Basic commands
447
Item uses
5
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Timeline

Human
7,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,971 2:55 3,943 5:50 5,914 8:45 7,885 11:40
Army3,530
Economy1,285
Production640
Technology390
Support2,040
Human
7,275

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,971 2:55 3,943 5:50 5,914 8:45 7,885 11:40
Army2,400
Economy825
Production790
Technology930
Support2,330
11:40 / 11:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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