Replay
  • Night ElfReMinD
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
    3. Keeper of the Grove, level 3
  • Night ElfMoon
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 6
vs
Game length
00:33:13
Patch
2.00
Downloads
48
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.nwg
Uploaded
Feb 26, 2025 by Stowka
Game breakdown

ReMinD (香草拿铁#82)

228 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 4
  • Keeper of the GroveLevel 3

Units

  • Wisp29
  • Druid of the Claw20
  • Dryad6
  • Forest Troll Berserker5
  • Archer1
  • Forest Troll Shadow Priest1
  • Ogre Mauler1
  • Glaive Thrower1

Buildings

  • Moon Well9
  • Tree of Ages3
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient Protector1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 4
  • Well SpringLevel 2
  • Nature's Blessing

Items

  • Potion of Lesser Invulnerability6
  • Orb of Venom3
  • Scroll of Healing3
  • Staff of Teleportation2
  • Staff of Preservation2
  • Boots of Speed1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 42 31 42 7 6
Used 609 517 1027 270 39
Group 6890
Set 2 1 2 2
Used 6 2 160 36
Actions by type
Right clicks
2835
Selections
1119
Control group selections
2666
Control groups set
135
Build and train orders
258
Abilities
187
Basic commands
303
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Moon (hihihihihi#4037)

305 APM

Heroes

  • Demon HunterLevel 6
  • Naga Sea WitchLevel 6

Units

  • Wisp22
  • Druid of the Claw17
  • Archer6
  • Dryad2
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Moon Well8
  • Altar of Elders3
  • Ancient of Lore3
  • Tree of Life2
  • Ancient of Wonders2
  • Ancient Protector2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 3
  • Strength of the WildLevel 2
  • Abolish Magic
  • Well Spring
  • Mark of the Claw
  • Nature's Blessing

Items

  • Scroll of Healing6
  • Scroll of Town Portal5
  • Potion of Healing3
  • Orb of Venom2
  • Dust of Appearance2
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1
  • Potion of Invisibility1

Control groups

Group 12345
Set 279 121 110 3 2
Used 1174 1217 661 2 552
Group 67890
Set 3 4 4 4 4
Used 703 119 0 2 2
Actions by type
Right clicks
3094
Selections
977
Control group selections
4432
Control groups set
534
Build and train orders
243
Abilities
254
Basic commands
514
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
19,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,766 8:18 9,533 16:36 14,299 24:54 19,065 33:13
Army8,030
Economy2,080
Production640
Technology1,640
Support6,675

Partial spend: actions with unknown prices are excluded.

Nightelf
18,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,766 8:18 9,533 16:36 14,299 24:54 19,065 33:13
Army5,845
Economy2,000
Production1,155
Technology1,050
Support8,570
33:13 / 33:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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