Replay
  • HumanSok
    1. Archmage, level 4
    2. Goblin Alchemist, level 4
  • OrcXiaoKK
    1. Shadow Hunter, level 4
    2. Pit Lord, level 3
vs
Game length
00:12:52
Patch
2.00
Downloads
37
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.nwg
Uploaded
Feb 24, 2025 by kover2177
Game breakdown

Sok (小南乡钱关)

249 APM

Heroes

  • ArchmageLevel 4
  • Goblin AlchemistLevel 4

Units

  • Peasant17
  • Rifleman9
  • Footman8
  • Priest5
  • Goblin Zeppelin1

Buildings

  • Farm9
  • Scout Tower3
  • Barracks2
  • Arcane Sanctum2
  • Altar of Kings1
  • Town Hall1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • GunpowderLevel 2
  • Long Rifles
  • Priest Training
  • Armor

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Boots of Speed1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 388 73 14 5 4
Used 374 236 31 2 112
Group 6790
Set 1 2 1 1
Used 16 9 45 60
Actions by type
Right clicks
957
Selections
535
Control group selections
885
Control groups set
489
Build and train orders
144
Abilities
17
Basic commands
109
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

XiaoKK (无差距#6709)

317 APM

Heroes

  • Shadow HunterLevel 4
  • Pit LordLevel 3

Units

  • Peon7
  • Raider6
  • Grunt5
  • Shaman5

Buildings

  • Orc Burrow4
  • Altar of Storms2
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Beastiary1
  • Spirit Lodge1

Upgrades

  • Ensnare
  • Shaman Training

Items

  • Healing Salve9
  • Lesser Clarity Potion7
  • Potion of Healing2
  • Scroll of Healing1

Control groups

Group 123456
Set 71 6 12 1 15 3
Used 462 90 60 249 310 302
Actions by type
Right clicks
1567
Selections
609
Control group selections
1473
Control groups set
108
Build and train orders
144
Abilities
104
Basic commands
20
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
9,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,383 3:13 4,765 6:26 7,148 9:39 9,530 12:52
Army3,840
Economy1,660
Production800
Technology465
Support2,765
Orc
7,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,383 3:13 4,765 6:26 7,148 9:39 9,530 12:52
Army2,730
Economy525
Production835
Technology365
Support2,810
12:52 / 12:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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