Replay
  • HumanMisterWinner
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Paladin, level 4
  • HumanAtheistP
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 1
vs
Game length
00:18:06
Patch
2.00
Downloads
40
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Feb 21, 2025 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

216 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 4
  • PaladinLevel 4

Units

  • Footman12
  • Priest11
  • Knight11
  • Peasant10
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1

Buildings

  • Farm9
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Lumber Mill1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Magic Sentry
  • Priest TrainingLevel 2
  • Animal War Training
  • Swords
  • Plating

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 90 33 44 4 1 1
Used 428 299 118 99 250 25
Actions by type
Right clicks
1133
Selections
668
Control group selections
1219
Control groups set
173
Build and train orders
174
Abilities
121
Basic commands
360
Item uses
4
Subgroup switches
0
Units removed from queue
2
Escape presses
0

AtheistP (saleex#21837)

321 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 1

Units

  • Peasant23
  • Knight11
  • Footman7
  • Priest6
  • Forest Troll Shadow Priest4
  • Forest Troll Berserker3
  • Mud Golem2
  • Ogre Mauler2
  • Goblin Shredder2
  • Goblin Zeppelin1

Buildings

  • Farm15
  • Scout Tower4
  • Arcane Tower3
  • Barracks2
  • Keep2
  • Arcane Vault2
  • Arcane Sanctum2
  • Guard Tower2
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Swords
  • Priest TrainingLevel 2
  • Plating
  • Animal War Training

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Scroll of Healing1
  • Potion of Healing1

Control groups

Group 1234567
Set 84 15 2 9 1 1 1
Used 954 373 6 583 88 218 18
Actions by type
Right clicks
1731
Selections
909
Control group selections
2240
Control groups set
113
Build and train orders
173
Abilities
136
Basic commands
422
Item uses
2
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Human
10,945

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,756 4:31 7,513 9:03 11,269 13:34 15,025 18:06
Army6,435
Economy750
Production490
Technology955
Support2,315
Human
15,025

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,756 4:31 7,513 9:03 11,269 13:34 15,025 18:06
Army7,845
Economy2,110
Production800
Technology1,435
Support2,835
18:06 / 18:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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