Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
  • HumanAtheistP
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Paladin, level 4
vs
Game length
00:17:45
Patch
2.00
Downloads
34
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Feb 21, 2025 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

204 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 3

Units

  • Peasant12
  • Footman12
  • Priest11
  • Knight6
  • Goblin Shredder1
  • Gryphon Rider1

Buildings

  • Farm8
  • Scout Tower3
  • Arcane Tower3
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Castle1
  • Arcane Sanctum1
  • Town Hall1
  • Gryphon Aviary1

Upgrades

  • Magic Sentry
  • Priest Training
  • Animal War Training

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Staff of Sanctuary1

Control groups

Group 123456
Set 101 25 42 9 2 2
Used 353 129 190 125 333 33
Actions by type
Right clicks
946
Selections
665
Control group selections
1163
Control groups set
181
Build and train orders
192
Abilities
81
Basic commands
321
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
0

AtheistP (saleex#21837)

321 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 4

Units

  • Peasant24
  • Footman10
  • Priest6
  • Knight6
  • Mortar Team2

Buildings

  • Farm11
  • Scout Tower4
  • Guard Tower3
  • Barracks2
  • Town Hall2
  • Arcane Tower2
  • Keep2
  • Blacksmith2
  • Castle2
  • Arcane Sanctum2
  • Altar of Kings1
  • Lumber Mill1
  • Arcane Vault1
  • Workshop1

Upgrades

  • Lumber HarvestingLevel 3
  • SwordsLevel 4
  • Priest TrainingLevel 2
  • PlatingLevel 3
  • Fragmentation Shards
  • Animal War Training
  • GunpowderLevel 2
  • FlareLevel 2

Items

  • Scroll of Regeneration2
  • Scroll of Protection2
  • Scroll of Healing2
  • Staff of Teleportation1
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 67 13 3 10 1 1 3
Used 1013 470 1 507 100 245 35
Actions by type
Right clicks
1690
Selections
784
Control group selections
2371
Control groups set
98
Build and train orders
201
Abilities
75
Basic commands
398
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
11,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,683 4:26 7,365 8:52 11,048 13:18 14,730 17:45
Army5,230
Economy1,285
Production630
Technology1,025
Support3,250
HumanData incomplete
14,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,683 4:26 7,365 8:52 11,048 13:18 14,730 17:45
Army3,990
Economy2,570
Production940
Technology1,855
Support5,375

Partial spend: actions with unknown prices are excluded.

17:45 / 17:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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