Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
  • HumanAtheistP
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 2
vs
Game length
00:15:32
Patch
2.00
Downloads
33
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Feb 21, 2025 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

205 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3
  • PaladinLevel 2

Units

  • Footman18
  • Peasant11
  • Priest7
  • Knight6

Buildings

  • Farm8
  • Scout Tower3
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Arcane Tower1
  • Castle1
  • Lumber Mill1
  • Arcane Sanctum1
  • Blacksmith1
  • Guard Tower1

Upgrades

  • Magic Sentry
  • Priest TrainingLevel 2
  • Animal War TrainingLevel 2
  • Swords
  • Plating

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 89 25 36 3 2 1
Used 303 132 135 127 279 19
Actions by type
Right clicks
985
Selections
557
Control group selections
995
Control groups set
156
Build and train orders
156
Abilities
65
Basic commands
207
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
0

AtheistP (saleex#21837)

328 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 2

Units

  • Peasant22
  • Footman14
  • Knight7
  • Priest4
  • Goblin Shredder2
  • Goblin Zeppelin1

Buildings

  • Farm10
  • Scout Tower6
  • Arcane Tower3
  • Barracks2
  • Guard Tower2
  • Castle2
  • Arcane Sanctum2
  • Altar of Kings1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • SwordsLevel 4
  • PlatingLevel 4
  • Priest TrainingLevel 2
  • Animal War Training

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1

Control groups

Group 1234567
Set 70 15 4 6 2 2 2
Used 966 224 8 600 71 230 36
Actions by type
Right clicks
1405
Selections
763
Control group selections
2135
Control groups set
101
Build and train orders
187
Abilities
81
Basic commands
347
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

HumanData incomplete
9,330

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,143 3:53 6,285 7:46 9,428 11:39 12,570 15:32
Army4,845
Economy825
Production490
Technology955
Support2,215

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
12,570

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,143 3:53 6,285 7:46 9,428 11:39 12,570 15:32
Army5,135
Economy2,035
Production800
Technology1,435
Support3,165

Partial spend: actions with unknown prices are excluded.

15:32 / 15:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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