Replay
  • OrcEna1337
    1. Blademaster, level 5
    2. Shadow Hunter, level 5
    3. Tauren Chieftain, level 6
  • UndeadCas
    1. Death Knight, level 5
    2. Lich, level 6
    3. Pit Lord, level 2
vs
Game length
00:24:31
Patch
2.00
Downloads
54
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Feb 19, 2025 by gartoll
Game breakdown

Ena1337 (ANALysis#21996)

204 APM

Heroes

  • BlademasterLevel 5
  • Shadow HunterLevel 5
  • Tauren ChieftainLevel 5

Units

  • Peon17
  • Troll Headhunter/Berserker8
  • Troll Headhunter/Berserker5
  • Raider4
  • Kodo Beast2
  • Spirit Walker2
  • Tauren2
  • Goblin Shredder1
  • Forest Troll Berserker1
  • Demolisher1

Buildings

  • Orc Burrow6
  • Watch Tower3
  • Great Hall2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Beastiary1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Ranged WeaponsLevel 3
  • Reinforced Defenses
  • Ensnare
  • Berserker Upgrade
  • War Drums Damage Increase
  • Pillage
  • Spirit Walker TrainingLevel 2
  • Armor
  • Troll Regeneration
  • Burning Oil

Items

  • Lesser Clarity Potion6
  • Circlet of Nobility5
  • Healing Salve3
  • Scroll of Speed3
  • Scroll of Healing3
  • Boots of Speed1
  • Potion of Healing1
  • Orb of Lightning1
  • Potion of Lesser Invulnerability1
  • Dust of Appearance1
  • Potion of Mana1
  • Tiny Great Hall1

Control groups

Group 123456
Set 71 34 6 7 4 7
Used 843 444 29 46 89 1
Actions by type
Right clicks
1758
Selections
816
Control group selections
1452
Control groups set
129
Build and train orders
184
Abilities
97
Basic commands
473
Item uses
25
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Cas (EmilyHuttson#1378)

295 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 6
  • Pit LordLevel 2

Units

  • Necromancer12
  • Crypt Fiend7
  • Ghoul6
  • Acolyte5
  • Obsidian Statue2
  • Meatwagon2
  • Banshee2

Buildings

  • Ziggurat14
  • Temple of the Damned3
  • Altar of Darkness2
  • Tomb of Relics2
  • Graveyard1
  • Crypt1
  • Nerubian Tower1
  • Halls of the Dead1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Burrow
  • Necromancer TrainingLevel 3
  • Exhume Corpses
  • Disease Cloud
  • Skeletal Mastery

Items

  • Rod of Necromancy5
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Wand of Negation2
  • Dust of Appearance1
  • Sacrificial Skull1
  • Potion of Invisibility1
  • Potion of Mana1
  • Orb of Corruption1
  • Scroll of Healing1

Control groups

Group 1235
Set 18 392 64 107
Used 214 866 215 126
Actions by type
Right clicks
2862
Selections
1405
Control group selections
1421
Control groups set
581
Build and train orders
219
Abilities
88
Basic commands
568
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

OrcData incomplete
15,105

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,776 6:07 7,553 12:15 11,329 18:23 15,105 24:31
Army4,775
Economy2,045
Production640
Technology1,165
Support6,480

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
13,595

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,776 6:07 7,553 12:15 11,329 18:23 15,105 24:31
Army5,135
Economy375
Production1,165
Technology1,145
Support5,775

Partial spend: actions with unknown prices are excluded.

24:31 / 24:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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