Replay
  • HumanDise
    1. Firelord, level 4
  • UndeadAbver
    1. Blood Mage, level 3
vs
Game length
00:07:35
Patch
2.00
Downloads
18
Scrimmage ATR
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Feb 16, 2025 by kover2177
Game breakdown

Dise (DiSe22#2860)

207 APM

Heroes

  • FirelordLevel 4

Units

  • Footman16
  • Peasant15
  • Satyr Soulstealer1

Buildings

  • Farm4
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1

Items

  • Boots of Speed1

Control groups

Group 123456
Set 17 4 3 1 1 1
Used 85 23 40 121 168 80
Actions by type
Right clicks
542
Selections
279
Control group selections
517
Control groups set
27
Build and train orders
104
Abilities
3
Basic commands
52
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Abver (Abver#2162)

206 APM

Heroes

  • Blood MageLevel 3

Units

  • Ghoul13
  • Acolyte7
  • Forest Troll Trapper1

Buildings

  • Ziggurat4
  • Nerubian Tower3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 12456
Set 73 99 76 3 2
Used 36 59 192 86 106
Actions by type
Right clicks
495
Selections
220
Control group selections
479
Control groups set
253
Build and train orders
44
Abilities
13
Basic commands
12
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
4,845

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,211 1:53 2,423 3:47 3,634 5:41 4,845 7:35 U
Army2,480
Economy1,125
Production340
Technology140
Support760
Undead
3,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,211 1:53 2,423 3:47 3,634 5:41 4,845 7:35 U
Army1,775
Economy525
Production380
Technology300
Support930
7:35 / 7:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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