Replay
  • Night ElfHawK
    1. Far Seer, level 4
vs
Game length
00:08:28
Patch
2.00
Downloads
23
War Hail ATR
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Feb 16, 2025 by kover2177
Game breakdown

HawK (HawK#2797)

232 APM

Heroes

  • Far SeerLevel 4

Units

  • Wisp17
  • Huntress5
  • Archer3
  • Glaive Thrower3

Buildings

  • Moon Well4
  • Ancient Protector4
  • Ancient of War2
  • Altar of Elders1
  • Ancient of Wonders1
  • Hunter's Hall1

Upgrades

  • Strength of the MoonLevel 2

Control groups

Group 1234
Set 80 2 2 1
Used 243 28 194 124
Group 5678
Set 1 3 1 1
Used 137 5 16 30
Actions by type
Right clicks
527
Selections
339
Control group selections
777
Control groups set
91
Build and train orders
56
Abilities
13
Basic commands
114
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
6

StingPrestige (Sting#22391)

133 APM

Heroes

  • Naga Sea WitchLevel 2

Units

  • Acolyte14
  • Ghoul12
  • Crypt Fiend1

Buildings

  • Ziggurat4
  • Crypt2
  • Nerubian Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Necropolis1
  • Graveyard1
  • Spirit Tower1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Dust of Appearance1

Control groups

Group 1345678
Set 33 3 1 1 1 1 1
Used 149 14 78 17 39 0 0
Actions by type
Right clicks
435
Selections
230
Control group selections
297
Control groups set
41
Build and train orders
52
Abilities
11
Basic commands
23
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Nightelf
5,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,339 2:07 2,678 4:14 4,016 6:21 5,355 8:28
Army1,995
Economy1,020
Production480
Technology0
Support1,860
Undead
5,225

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,339 2:07 2,678 4:14 4,016 6:21 5,355 8:28
Army1,655
Economy1,275
Production580
Technology345
Support1,370
8:28 / 8:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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