Replay
  • Night ElfTGW
    1. Crypt Lord, level 7
    2. Priestess of the Moon, level 6
  • UndeadYumiko
    1. Blademaster, level 6
    2. Lich, level 5
vs
Game length
00:18:31
Patch
2.00
Downloads
32
Scrimmage ATR
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Feb 16, 2025 by kover2177
Game breakdown

TGW (РозовыйПони#228941)

218 APM

Heroes

  • Crypt LordLevel 7
  • Priestess of the MoonLevel 6

Units

  • Wisp26
  • Hippogryph10
  • Dryad6
  • Archer4
  • Gnoll Poacher3
  • Spider Crab Behemoth2
  • Druid of the Claw2
  • Goblin Shredder1
  • Goblin Sapper1

Buildings

  • Moon Well6
  • Tree of Life4
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Nature's Blessing
  • Ultravision
  • Well Spring
  • Mark of the Claw
  • Reinforced HidesLevel 4
  • Strength of the WildLevel 2

Items

  • Scroll of Healing4
  • Moonstone3
  • Orb of Venom3
  • Potion of Mana2
  • Boots of Speed1
  • Staff of Teleportation1
  • Circlet of Nobility1
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 252 59 41 12 3
Used 279 164 142 40 41
Group 67890
Set 3 16 3 1 1
Used 25 164 176 86 4
Actions by type
Right clicks
1093
Selections
759
Control group selections
1121
Control groups set
391
Build and train orders
222
Abilities
103
Basic commands
256
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
13

Yumiko (HuyaYumiko#4873)

274 APM

Heroes

  • BlademasterLevel 5
  • LichLevel 5

Units

  • Ghoul19
  • Acolyte16
  • Gargoyle16
  • Obsidian Statue3
  • Black Dragon Whelp2
  • Blue Drake1
  • Meatwagon1

Buildings

  • Ziggurat8
  • Crypt2
  • Nerubian Tower2
  • Graveyard2
  • Spirit Tower2
  • Black Citadel2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Necropolis1
  • Slaughterhouse1
  • Sacrificial Pit1

Upgrades

  • Backpack
  • Cannibalize
  • Creature AttackLevel 3
  • Creature Carapace

Items

  • Sacrificial Skull3
  • Rod of Necromancy2
  • Dust of Appearance2
  • Scroll of Town Portal2
  • Scroll of Healing1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 153 40 23 36 15 11 3
Used 429 238 150 51 360 165 0
Actions by type
Right clicks
1737
Selections
1042
Control group selections
1393
Control groups set
281
Build and train orders
285
Abilities
38
Basic commands
230
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

NightelfData incomplete
16,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,115 4:37 8,230 9:15 12,345 13:53 16,460 18:31 U U U U U
Army5,005
Economy2,920
Production1,120
Technology1,000
Support6,415

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
14,745

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,115 4:37 8,230 9:15 12,345 13:53 16,460 18:31 U U U
Army6,705
Economy1,425
Production795
Technology1,510
Support4,310

Partial spend: actions with unknown prices are excluded.

18:31 / 18:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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