Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Naga Sea Witch, level 4
  • Night ElfLinJunJie
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
vs
Game length
00:13:42
Patch
2.00
Downloads
38
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Feb 15, 2025 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

212 APM

Heroes

  • ArchmageLevel 5
  • Naga Sea WitchLevel 4

Units

  • Footman16
  • Rifleman11
  • Peasant9
  • Priest8
  • Sorceress2

Buildings

  • Farm8
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Arcane Vault1

Upgrades

  • Long Rifles
  • Priest Training
  • GunpowderLevel 4

Items

  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 85 20 36 3 2 2
Used 254 105 158 128 294 31
Actions by type
Right clicks
771
Selections
470
Control group selections
970
Control groups set
148
Build and train orders
164
Abilities
19
Basic commands
308
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
1

LinJunJie (Casfan#31609)

278 APM

Heroes

  • Demon HunterLevel 4
  • Naga Sea WitchLevel 3

Units

  • Wisp19
  • Druid of the Claw10
  • Archer7
  • Dryad1

Buildings

  • Moon Well4
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2

Items

  • Staff of Preservation2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 180 47 112 3 1
Used 178 288 94 435 159
Actions by type
Right clicks
1402
Selections
647
Control group selections
1154
Control groups set
343
Build and train orders
69
Abilities
85
Basic commands
64
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

HumanData incomplete
9,675

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,419 3:25 4,838 6:51 7,256 10:16 9,675 13:42
Army5,805
Economy675
Production490
Technology535
Support2,170

Partial spend: actions with unknown prices are excluded.

Nightelf
8,630

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,419 3:25 4,838 6:51 7,256 10:16 9,675 13:42
Army3,605
Economy1,140
Production640
Technology650
Support2,595
13:42 / 13:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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