Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Naga Sea Witch, level 3
  • Night ElfLinJunJie
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 2
vs
Game length
00:12:23
Patch
2.00
Downloads
30
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Feb 15, 2025 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

210 APM

Heroes

  • ArchmageLevel 4
  • Naga Sea WitchLevel 3

Units

  • Footman10
  • Peasant9
  • Rifleman7
  • Priest7
  • Sorceress2

Buildings

  • Farm8
  • Keep2
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long RiflesLevel 2
  • GunpowderLevel 2
  • Priest Training
  • Armor

Items

  • Scroll of Regeneration2
  • Potion of Healing2
  • Lesser Clarity Potion2
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 123456
Set 61 17 39 7 1 1
Used 220 75 173 113 293 30
Actions by type
Right clicks
680
Selections
448
Control group selections
904
Control groups set
126
Build and train orders
127
Abilities
16
Basic commands
257
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
0

LinJunJie (Casfan#31609)

289 APM

Heroes

  • Demon HunterLevel 4
  • Naga Sea WitchLevel 2

Units

  • Wisp23
  • Druid of the Claw5
  • Archer4
  • Dryad1

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Tree of Ages2
  • Hunter's Hall2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Eternity1
  • Ancient Protector1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Well SpringLevel 2

Items

  • Moonstone2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Staff of Preservation1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 142 49 137 5 1
Used 79 214 95 421 192
Actions by type
Right clicks
1361
Selections
635
Control group selections
1001
Control groups set
334
Build and train orders
76
Abilities
65
Basic commands
54
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

HumanData incomplete
8,720

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,180 3:05 4,360 6:11 6,540 9:17 8,720 12:23
Army4,040
Economy675
Production490
Technology855
Support2,660

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
8,320

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,180 3:05 4,360 6:11 6,540 9:17 8,720 12:23
Army1,940
Economy1,380
Production640
Technology1,045
Support3,315

Partial spend: actions with unknown prices are excluded.

12:23 / 12:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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