Replay
  • HumanAtheistP
    1. Archmage, level 6
    2. Blood Mage, level 3
  • Night ElfLinJunJie
    1. Demon Hunter, level 7
    2. Naga Sea Witch, level 5
vs
Game length
00:25:52
Patch
2.00
Downloads
36
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Feb 12, 2025 by Stowka
Game breakdown

AtheistP (saleex#21837)

339 APM

Heroes

  • ArchmageLevel 6
  • Blood MageLevel 3

Units

  • Peasant28
  • Footman13
  • Flying Machine12
  • Sorceress8
  • Rifleman7
  • Spell Breaker5
  • Mortar Team4
  • Priest3

Buildings

  • Farm13
  • Scout Tower6
  • Arcane Tower3
  • Guard Tower3
  • Keep2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Workshop1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 4
  • Long Rifles
  • GunpowderLevel 3
  • SwordsLevel 3
  • Flak Cannons
  • PlatingLevel 2
  • Fragmentation Shards
  • Priest TrainingLevel 4

Items

  • Scroll of Healing6
  • Scroll of Regeneration5
  • Scroll of Town Portal3
  • Boots of Speed2
  • Dust of Appearance2
  • Lesser Clarity Potion2
  • Ivory Tower2
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Protection1
  • Tome of Retraining1

Control groups

Group 1234567
Set 69 26 21 7 1 1 3
Used 1732 953 306 543 112 278 11
Actions by type
Right clicks
2765
Selections
1074
Control group selections
3935
Control groups set
128
Build and train orders
251
Abilities
138
Basic commands
410
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
0

LinJunJie (Casfan#31609)

326 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 5

Units

  • Wisp20
  • Dryad7
  • Druid of the Claw7
  • Hippogryph6
  • Archer5
  • Faerie Dragon3

Buildings

  • Moon Well9
  • Ancient of Wonders3
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Well SpringLevel 2
  • Ultravision
  • Reinforced HidesLevel 3
  • Mark of the Claw
  • Strength of the WildLevel 3
  • Nature's BlessingLevel 2
  • Hardened Skin
  • Resistant SkinLevel 2

Items

  • Orb of Venom3
  • Circlet of Nobility2
  • Potion of Lesser Invulnerability2
  • Scroll of Protection2
  • Boots of Speed1
  • Staff of Teleportation1
  • Tome of Retraining1
  • Moonstone1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 12345
Set 137 120 164 5 1
Used 1095 1006 556 655 202
Actions by type
Right clicks
2919
Selections
1108
Control group selections
3514
Control groups set
427
Build and train orders
174
Abilities
91
Basic commands
140
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
20,630

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,158 6:28 10,315 12:56 15,473 19:24 20,630 25:52
Army7,830
Economy2,485
Production780
Technology1,605
Support7,930

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
14,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,158 6:28 10,315 12:56 15,473 19:24 20,630 25:52
Army4,875
Economy1,200
Production790
Technology1,150
Support6,695

Partial spend: actions with unknown prices are excluded.

25:52 / 25:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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