Replay
  • HumanLemes
    1. Archmage, level 5
    2. Pandaren Brewmaster, level 2
    3. Paladin, level 1
  • HumanJeanBonbeur
    1. Mountain King, level 5
    2. Blood Mage, level 3
    3. Paladin, level 3
vs
Game length
00:16:02
Patch
2.00
Downloads
84
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Feb 8, 2025 by kover2177
Game breakdown

Lemes (Lemes#2430)

183 APM

Heroes

  • ArchmageLevel 5
  • Pandaren BrewmasterLevel 2
  • PaladinLevel 1

Units

  • Peasant30
  • Footman14
  • Dragonhawk Rider7
  • Goblin Zeppelin1

Buildings

  • Farm7
  • Gryphon Aviary4
  • Scout Tower3
  • Arcane Tower2
  • Lumber Mill2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Guard Tower1

Upgrades

  • Lumber Harvesting
  • Swords

Items

  • Potion of Healing3
  • Scroll of Regeneration2
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Staff of Sanctuary1

Control groups

Group 1345678
Set 32 5 2 4 1 1 3
Used 136 20 3 137 131 134 6
Actions by type
Right clicks
1187
Selections
695
Control group selections
567
Control groups set
48
Build and train orders
201
Abilities
50
Basic commands
125
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
5

JeanBonbeur (JeanBonbeur#21709)

228 APM

Heroes

  • Mountain KingLevel 5
  • Blood MageLevel 3
  • PaladinLevel 3

Units

  • Peasant25
  • Footman22
  • Gryphon Rider6
  • Dragonhawk Rider6
  • Knight2

Buildings

  • Farm9
  • Arcane Tower3
  • Gryphon Aviary3
  • Barracks2
  • Scout Tower2
  • Arcane Vault2
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • Lumber HarvestingLevel 2
  • Swords
  • Animal War Training
  • Storm HammersLevel 2

Items

  • Lesser Clarity Potion3
  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Regeneration1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 103 14 19 9 2
Used 632 175 54 203 238
Actions by type
Right clicks
1105
Selections
618
Control group selections
1302
Control groups set
147
Build and train orders
164
Abilities
58
Basic commands
186
Item uses
2
Subgroup switches
0
Units removed from queue
2
Escape presses
8

Timeline

Human
10,445

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,358 4:00 6,715 8:01 10,073 12:01 13,430 16:02
Army3,530
Economy2,635
Production900
Technology850
Support2,530
HumanData incomplete
13,430

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,358 4:00 6,715 8:01 10,073 12:01 13,430 16:02
Army6,340
Economy2,260
Production920
Technology1,250
Support2,660

Partial spend: actions with unknown prices are excluded.

16:02 / 16:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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