Replay
  • HumanValdis
    1. Archmage, level 5
    2. Pandaren Brewmaster, level 5
    3. Paladin, level 2
  • Night ElfSoKeR
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 4
    3. Demon Hunter, level 3
vs
Game length
00:22:39
Patch
2.00
Downloads
36
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Feb 8, 2025 by kover2177
Game breakdown

Valdis (Valdis#2809)

229 APM

Heroes

  • ArchmageLevel 5
  • Pandaren BrewmasterLevel 5
  • PaladinLevel 2

Units

  • Peasant23
  • Footman12
  • Priest8
  • Mortar Team7
  • Spell Breaker5
  • Rifleman4
  • Flying Machine4
  • Sorceress3
  • Knight3

Buildings

  • Farm11
  • Blacksmith4
  • Altar of Kings2
  • Town Hall2
  • Scout Tower2
  • Arcane Sanctum2
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Workshop1
  • Castle1

Upgrades

  • Defend
  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Long Rifles
  • GunpowderLevel 2
  • Plating
  • Fragmentation ShardsLevel 2
  • Control Magic
  • Flare
  • Animal War Training

Items

  • Lesser Clarity Potion5
  • Scroll of Town Portal5
  • Scroll of Regeneration2
  • Scroll of Healing2
  • Tome of Retraining1
  • Staff of Sanctuary1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 32 16 12 2 6
Used 636 263 367 107 203
Actions by type
Right clicks
1724
Selections
1127
Control group selections
1576
Control groups set
68
Build and train orders
194
Abilities
114
Basic commands
297
Item uses
7
Subgroup switches
0
Units removed from queue
5
Escape presses
4

SoKeR (SoKeR#21741)

240 APM

Heroes

  • Keeper of the GroveLevel 5
  • Naga Sea WitchLevel 4
  • Demon HunterLevel 3

Units

  • Wisp21
  • Druid of the Claw10
  • Archer5
  • Faerie Dragon4
  • Hippogryph4
  • Dryad3
  • Goblin Shredder1

Buildings

  • Moon Well13
  • Ancient of Lore6
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Backpack
  • Mark of the ClawLevel 2
  • Ultravision
  • Strength of the Wild
  • Reinforced Hides
  • Nature's Blessing

Items

  • Scroll of Healing5
  • Lesser Clarity Potion4
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Orb of Venom2
  • Potion of Mana1
  • Staff of Preservation1

Control groups

Group 123456
Set 50 11 7 9 9 9
Used 564 423 152 134 240 344
Actions by type
Right clicks
2125
Selections
1006
Control group selections
1857
Control groups set
95
Build and train orders
143
Abilities
104
Basic commands
10
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

HumanData incomplete
17,820

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,455 5:39 8,910 11:19 13,365 16:59 17,820 22:39
Army7,455
Economy2,495
Production960
Technology1,235
Support5,675

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
15,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,455 5:39 8,910 11:19 13,365 16:59 17,820 22:39
Army5,270
Economy1,600
Production1,410
Technology1,050
Support6,520

Partial spend: actions with unknown prices are excluded.

22:39 / 22:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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