Replay
  • OrcXiaoKai
    1. Far Seer, level 6
    2. Tauren Chieftain, level 6
  • Night ElfTGW
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 8
vs
Game length
00:30:37
Patch
2.00
Downloads
90
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Feb 8, 2025 by kover2177
Game breakdown

XiaoKai (insomnia#23367)

218 APM

Heroes

  • Far SeerLevel 6
  • Tauren ChieftainLevel 6

Units

  • Wind Rider15
  • Peon13
  • Grunt5
  • Raider4
  • Kodo Beast2
  • Troll Batrider1

Buildings

  • Orc Burrow7
  • Watch Tower3
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • War Mill1
  • Fortress1

Upgrades

  • Ensnare
  • Reinforced Defenses
  • Spiked Barricades
  • Envenomed Spears
  • War Drums Damage Increase
  • Ranged Weapons

Items

  • Lesser Clarity Potion11
  • Healing Salve10
  • Scroll of Healing5
  • Scroll of Speed4
  • Potion of Lesser Invulnerability4
  • Dust of Appearance1
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Potion of Mana1
  • Tiny Great Hall1
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 1234
Set 66 22 4 1
Used 941 244 225 326
Actions by type
Right clicks
2846
Selections
1406
Control group selections
1736
Control groups set
93
Build and train orders
244
Abilities
58
Basic commands
223
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
3

TGW (РозовыйПони#228941)

217 APM

Heroes

  • Keeper of the GroveLevel 5
  • Pandaren BrewmasterLevel 8

Units

  • Wisp24
  • Dryad15
  • Druid of the Claw8
  • Archer7
  • Hippogryph3
  • Goblin Shredder2
  • Druid of the Talon1

Buildings

  • Moon Well6
  • Ancient of War3
  • Ancient of Lore3
  • Tree of Ages2
  • Ancient Protector2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Improved Bows
  • Ultravision
  • Druid of the Claw TrainingLevel 3
  • Well Spring
  • Mark of the Claw
  • Reinforced Hides
  • Strength of the Wild
  • Nature's BlessingLevel 2

Items

  • Lesser Clarity Potion7
  • Moonstone6
  • Staff of Teleportation2
  • Potion of Mana2
  • Scroll of Healing2
  • Staff of Preservation1
  • Orb of Venom1
  • Potion of Lesser Invulnerability1
  • Dust of Appearance1
  • Boots of Speed1
  • Potion of Healing1

Control groups

Group 12345
Set 305 78 41 9 2
Used 570 351 56 44 90
Group 67890
Set 4 23 3 1 4
Used 12 122 146 84 7
Actions by type
Right clicks
2201
Selections
1567
Control group selections
1482
Control groups set
470
Build and train orders
210
Abilities
296
Basic commands
341
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Orc
16,415

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,104 7:39 8,208 15:18 12,311 22:57 16,415 30:37
Army6,365
Economy975
Production650
Technology965
Support7,460
NightelfData incomplete
15,635

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,104 7:39 8,208 15:18 12,311 22:57 16,415 30:37
Army6,490
Economy1,440
Production1,245
Technology1,370
Support5,090

Partial spend: actions with unknown prices are excluded.

30:37 / 30:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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