Replay
  • UndeadPink
    1. Crypt Lord, level 6
    2. Death Knight, level 1
  • HumanCaSpeND
    1. Archmage, level 3
    2. Mountain King, level 3
vs
Game length
00:11:12
Patch
2.00
Downloads
36
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Feb 7, 2025 by kover2177
Game breakdown

Pink (FatQ#31823)

267 APM

Heroes

  • Crypt LordLevel 6
  • Death KnightLevel 1

Units

  • Ghoul14
  • Acolyte9
  • Crypt Fiend8
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest1
  • Obsidian Statue1

Buildings

  • Crypt5
  • Ziggurat5
  • Tomb of Relics3
  • Altar of Darkness2
  • Nerubian Tower2
  • Graveyard1
  • Halls of the Dead1
  • Necropolis1
  • Spirit Tower1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Burrow
  • Creature Attack

Items

  • Rod of Necromancy3
  • Potion of Mana2
  • Sacrificial Skull1

Control groups

Group 12345
Set 48 7 3 7 1
Used 371 79 467 180 180
Actions by type
Right clicks
805
Selections
518
Control group selections
1277
Control groups set
66
Build and train orders
89
Abilities
23
Basic commands
91
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

CaSpeND (CaSpEND#2247)

331 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 3

Units

  • Rifleman10
  • Peasant9
  • Footman6
  • Priest6
  • Forest Troll Shadow Priest2

Buildings

  • Farm6
  • Altar of Kings2
  • Keep2
  • Barracks1
  • Blacksmith1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Sorceress Training
  • Priest Training

Items

  • Lesser Clarity Potion1
  • Claws of Attack +61

Control groups

Group 1234
Set 258 34 28 16
Used 391 159 92 6
Group 5890
Set 24 9 16 36
Used 23 235 225 334
Actions by type
Right clicks
1028
Selections
369
Control group selections
1465
Control groups set
421
Build and train orders
101
Abilities
23
Basic commands
167
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Undead
10,055

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,514 2:48 5,028 5:36 7,541 8:24 10,055 11:12
Army4,285
Economy900
Production1,500
Technology1,065
Support2,305
Human
7,365

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,514 2:48 5,028 5:36 7,541 8:24 10,055 11:12
Army4,060
Economy675
Production670
Technology785
Support1,175
11:12 / 11:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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