Replay
  • HumanPandaSaudis
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 2
  • HumanK1nG 4v1L
    1. Archmage, level 4
    2. Mountain King, level 4
    3. Paladin, level 2
vs
Game length
00:20:30
Patch
2.00
Downloads
164
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jan 21, 2025 by gartoll
Game breakdown

PandaSaudis (pandaSaudis#1448)

81 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5
  • PaladinLevel 2

Units

  • Peasant10
  • Knight8
  • Footman7
  • Priest7
  • Rifleman5

Buildings

  • Farm9
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Castle1
  • Lumber Mill1

Upgrades

  • Long Rifles
  • Priest TrainingLevel 2
  • GunpowderLevel 2
  • PlatingLevel 2
  • SwordsLevel 2
  • Animal War Training

Items

  • Scroll of Regeneration3
  • Scroll of Town Portal2
  • Potion of Healing1
  • Staff of Sanctuary1

Control groups

Group 124560
Set 21 10 4 1 1 2
Used 81 60 37 8 16 1
Actions by type
Right clicks
724
Selections
422
Control group selections
203
Control groups set
39
Build and train orders
99
Abilities
53
Basic commands
62
Item uses
2
Subgroup switches
0
Units removed from queue
4
Escape presses
0

K1nG 4v1L (K1nG4v1L#1429)

185 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 4
  • PaladinLevel 2

Units

  • Footman14
  • Peasant10
  • Knight7
  • Priest6

Buildings

  • Farm8
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Arcane Sanctum1
  • Castle1
  • Town Hall1

Upgrades

  • SwordsLevel 2
  • Priest Training
  • Defend
  • Plating

Items

  • Potion of Lesser Invulnerability3
  • Potion of Healing2
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 125690
Set 94 11 2 2 2 2
Used 419 215 60 3 4 58
Actions by type
Right clicks
2046
Selections
523
Control group selections
759
Control groups set
113
Build and train orders
121
Abilities
46
Basic commands
121
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
10,490

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,623 5:07 5,245 10:15 7,868 15:22 10,490 20:30
Army4,875
Economy750
Production490
Technology910
Support3,465
Human
10,155

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,623 5:07 5,245 10:15 7,868 15:22 10,490 20:30
Army4,415
Economy1,135
Production490
Technology930
Support3,185
20:30 / 20:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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