Replay
  • Night ElfGlare
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
  • HumanValdis
    1. Paladin, level 4
    2. Blood Mage, level 3
vs
Game length
00:15:57
Patch
2.00
Downloads
51
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jan 19, 2025 by kover2177
Game breakdown

Glare (Glare#2264)

252 APM

Heroes

  • Demon HunterLevel 4
  • Naga Sea WitchLevel 3

Units

  • Wisp21
  • Druid of the Claw9
  • Archer6
  • Goblin Zeppelin1

Buildings

  • Moon Well9
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the Claw
  • Reinforced Hides
  • Abolish Magic

Items

  • Anti-magic Potion2
  • Circlet of Nobility1
  • Staff of Preservation1
  • Orb of Venom1
  • Moonstone1
  • Scroll of Town Portal1

Control groups

Group 123
Set 519 6 4
Used 566 226 184
Actions by type
Right clicks
1479
Selections
556
Control group selections
976
Control groups set
529
Build and train orders
121
Abilities
74
Basic commands
175
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Valdis (Valdis#2809)

194 APM

Heroes

  • PaladinLevel 4
  • Blood MageLevel 3

Units

  • Peasant16
  • Rifleman13

Buildings

  • Farm10
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1
  • Lumber Mill1

Upgrades

  • GunpowderLevel 2
  • Long Rifles
  • Armor

Items

  • Potion of Mana2
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 18 2 6 2 1
Used 333 19 173 90 113
Actions by type
Right clicks
1344
Selections
568
Control group selections
728
Control groups set
29
Build and train orders
85
Abilities
62
Basic commands
198
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
10,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,549 3:59 5,098 7:58 7,646 11:57 10,195 15:57
Army3,315
Economy1,600
Production820
Technology850
Support3,610
Human
7,430

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,549 3:59 5,098 7:58 7,646 11:57 10,195 15:57
Army2,665
Economy1,200
Production340
Technology465
Support2,760
15:57 / 15:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays