Replay
  • HumanInspired
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 3
  • Night ElfHitman
    1. Beastmaster, level 7
    2. Goblin Tinker, level 4
vs
Game length
00:19:54
Patch
2.00
Downloads
126
Dortmund Hills
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jan 18, 2025 by BoX
Game breakdown

Inspired (Inspired#21581)

217 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5
  • PaladinLevel 3

Units

  • Peasant19
  • Footman12
  • Gryphon Rider4
  • Knight3
  • Siege Engine2
  • Mortar Team2
  • Dragonhawk Rider2

Buildings

  • Scout Tower18
  • Farm10
  • Guard Tower7
  • Arcane Tower6
  • Arcane Vault2
  • Workshop2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Cannon Tower1

Upgrades

  • DefendLevel 2
  • Lumber HarvestingLevel 2
  • Gunpowder
  • Masonry
  • Animal War Training
  • SwordsLevel 3
  • Storm Hammers
  • Flak CannonsLevel 2
  • Fragmentation Shards
  • Armor

Items

  • Lesser Clarity Potion6
  • Scroll of Regeneration6
  • Staff of Sanctuary2
  • Boots of Speed1
  • Dust of Appearance1
  • Circlet of Nobility1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 1234567
Set 73 11 7 4 3 5 1
Used 420 143 53 167 141 214 35
Actions by type
Right clicks
1318
Selections
960
Control group selections
1173
Control groups set
104
Build and train orders
252
Abilities
51
Basic commands
347
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Hitman (Potholderz#11253)

166 APM

Heroes

  • BeastmasterLevel 5
  • Goblin TinkerLevel 4

Units

  • Wisp33
  • Archer9
  • Druid of the Claw8
  • Dryad2
  • Druid of the Talon2

Buildings

  • Moon Well13
  • Ancient of Lore5
  • Ancient of Wonders3
  • Ancient of War2
  • Tree of Life2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well SpringLevel 2
  • Strength of the Wild
  • Ultravision
  • Reinforced Hides
  • Mark of the ClawLevel 2
  • Nature's BlessingLevel 2

Items

  • Lesser Clarity Potion3
  • Orb of Venom3
  • Staff of Preservation3
  • Potion of Mana2
  • Potion of Healing2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Moonstone1

Control groups

Group 123456
Set 35 18 1 4 2 1
Used 259 178 318 129 2 0
Actions by type
Right clicks
977
Selections
726
Control group selections
886
Control groups set
61
Build and train orders
215
Abilities
75
Basic commands
272
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

HumanData incomplete
15,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,896 4:58 7,793 9:57 11,689 14:55 15,585 19:54
Army4,625
Economy1,810
Production900
Technology2,270
Support5,980

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
14,665

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,896 4:58 7,793 9:57 11,689 14:55 15,585 19:54
Army3,770
Economy2,660
Production1,405
Technology1,000
Support5,830

Partial spend: actions with unknown prices are excluded.

19:54 / 19:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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