Replay
  • HumanFloss2xdaily
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
  • HumanGartoll
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:17:19
Patch
2.00
Downloads
140
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jan 18, 2025 by gartoll
Game breakdown

Floss2xdaily (floss2xdaily#1987)

149 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3
  • PaladinLevel 2

Units

  • Peasant11
  • Footman10
  • Priest9
  • Spell Breaker6
  • Knight2

Buildings

  • Farm7
  • Keep3
  • Scout Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Town Hall2
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Arcane Tower1
  • Castle1

Upgrades

  • Priest TrainingLevel 2
  • Swords

Items

  • Scroll of Town Portal1
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 42 19 2 3 2 2
Used 116 68 14 190 188 140
Actions by type
Right clicks
813
Selections
587
Control group selections
716
Control groups set
70
Build and train orders
109
Abilities
63
Basic commands
147
Item uses
2
Subgroup switches
0
Units removed from queue
5
Escape presses
3

Gartoll (gartoll#2127)

165 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Footman18
  • Peasant15
  • Priest4
  • Spell Breaker4
  • Forest Troll Shadow Priest1
  • Knight1

Buildings

  • Farm10
  • Scout Tower6
  • Arcane Tower3
  • Guard Tower3
  • Arcane Vault2
  • Arcane Sanctum2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Town Hall1
  • Blacksmith1
  • Castle1

Upgrades

  • Priest TrainingLevel 2
  • Lumber Harvesting
  • Magic Sentry
  • SwordsLevel 2

Items

  • Potion of Lesser Invulnerability8
  • Potion of Mana4
  • Potion of Healing3
  • Scroll of Town Portal2
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 42 6 4 1
Used 287 154 6 34
Group 5790
Set 11 2 7 5
Used 13 8 22 3
Actions by type
Right clicks
1363
Selections
472
Control group selections
527
Control groups set
78
Build and train orders
270
Abilities
62
Basic commands
17
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

Human
10,435

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,239 4:19 6,478 8:39 9,716 12:59 12,955 17:19
Army4,345
Economy1,595
Production640
Technology1,350
Support2,505
Human
12,955

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,239 4:19 6,478 8:39 9,716 12:59 12,955 17:19
Army4,270
Economy1,510
Production920
Technology1,110
Support5,145
17:19 / 17:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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