Replay
  • HumanFloss2xdaily
    1. Archmage, level 6
    2. Mountain King, level 5
    3. Paladin, level 3
  • HumanGartoll
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 2
vs
Game length
00:32:18
Patch
2.00
Downloads
116
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jan 18, 2025 by gartoll
Game breakdown

Floss2xdaily (floss2xdaily#1987)

141 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 5
  • PaladinLevel 3

Units

  • Peasant16
  • Footman11
  • Priest7
  • Knight6
  • Mortar Team6
  • Spell Breaker4
  • Sorceress3
  • Gryphon Rider3
  • Goblin Shredder1

Buildings

  • Scout Tower12
  • Farm9
  • Altar of Kings3
  • Arcane Tower3
  • Guard Tower3
  • Arcane Vault2
  • Arcane Sanctum2
  • Town Hall2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Gryphon Aviary1
  • Workshop1

Upgrades

  • Priest TrainingLevel 2
  • SwordsLevel 2
  • Plating
  • Animal War Training
  • Fragmentation Shards
  • Storm Hammers

Items

  • Scroll of Town Portal6
  • Scroll of Healing3
  • Staff of Sanctuary3
  • Tome of Retraining2
  • Potion of Lesser Invulnerability1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 1234567
Set 63 34 4 8 1 3 3
Used 310 275 11 180 167 129 1
Actions by type
Right clicks
1401
Selections
1158
Control group selections
1073
Control groups set
116
Build and train orders
178
Abilities
145
Basic commands
363
Item uses
6
Subgroup switches
0
Units removed from queue
8
Escape presses
1

Gartoll (gartoll#2127)

153 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 2

Units

  • Peasant23
  • Footman17
  • Priest16
  • Flying Machine9
  • Knight8
  • Spell Breaker4

Buildings

  • Scout Tower11
  • Farm9
  • Arcane Tower4
  • Guard Tower4
  • Workshop3
  • Arcane Sanctum2
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1
  • Castle1

Upgrades

  • Priest TrainingLevel 2
  • Lumber Harvesting
  • SwordsLevel 2
  • Magic Sentry
  • Flak CannonsLevel 2
  • Gunpowder
  • Animal War Training

Items

  • Potion of Lesser Invulnerability15
  • Lesser Clarity Potion4
  • Scroll of Town Portal3
  • Potion of Healing3
  • Scroll of Regeneration2
  • Scroll of Healing2
  • Staff of Sanctuary2
  • Potion of Mana1
  • Scroll of Protection1
  • Tome of Retraining1

Control groups

Group 12345
Set 59 12 8 3 24
Used 519 244 65 26 31
Group 6790
Set 2 2 9 3
Used 0 8 13 4
Actions by type
Right clicks
2239
Selections
1032
Control group selections
910
Control groups set
122
Build and train orders
294
Abilities
175
Basic commands
36
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
17

Timeline

Human
18,480

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,219 8:04 10,438 16:09 15,656 24:13 20,875 32:18
Army7,520
Economy1,970
Production1,280
Technology1,360
Support6,350
HumanData incomplete
20,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,219 8:04 10,438 16:09 15,656 24:13 20,875 32:18
Army8,175
Economy2,495
Production1,060
Technology1,475
Support7,670

Partial spend: actions with unknown prices are excluded.

32:18 / 32:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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