Replay
  • HumanGartoll
    1. Archmage, level 5
    2. Mountain King, level 60
    3. Paladin, level 1
  • HumanFloss2xdaily
    1. Archmage, level 7
    2. Mountain King, level 4
    3. Paladin, level 3
vs
Game length
00:26:04
Patch
2.00
Downloads
176
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jan 18, 2025 by gartoll
Game breakdown

Gartoll (gartoll#2127)

162 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5
  • PaladinLevel 1

Units

  • Forest Troll Shadow Priest29
  • Footman19
  • Peasant14
  • Spell Breaker14
  • Priest6
  • Knight5
  • Mud Golem2
  • Forest Troll Berserker1
  • Ogre Mauler1

Buildings

  • Farm9
  • Scout Tower7
  • Guard Tower4
  • Town Hall3
  • Arcane Tower3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1

Upgrades

  • Priest TrainingLevel 2
  • SwordsLevel 2
  • Magic SentryLevel 8
  • Control Magic
  • Animal War Training
  • PlatingLevel 2

Items

  • Potion of Lesser Invulnerability14
  • Scroll of Healing3
  • Staff of Sanctuary3
  • Potion of Mana2
  • Lesser Clarity Potion2
  • Claws of Attack +61
  • Tome of Retraining1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 50 14 5 1 15
Used 441 280 11 18 19
Group 6790
Set 1 3 6 3
Used 3 10 15 1
Actions by type
Right clicks
1860
Selections
838
Control group selections
798
Control groups set
98
Build and train orders
292
Abilities
133
Basic commands
62
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
15

Floss2xdaily (floss2xdaily#1987)

145 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 4
  • PaladinLevel 3

Units

  • Peasant23
  • Footman17
  • Spell Breaker5
  • Knight5
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker3
  • Priest3
  • Mud Golem1
  • Ogre Mauler1

Buildings

  • Scout Tower15
  • Farm12
  • Arcane Tower5
  • Arcane Vault3
  • Guard Tower3
  • Town Hall2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Priest TrainingLevel 2
  • SwordsLevel 2
  • Lumber Harvesting
  • Masonry
  • PlatingLevel 2
  • Animal War Training

Items

  • Scroll of Town Portal6
  • Potion of Healing4
  • Scroll of Healing4
  • Scroll of Regeneration3
  • Potion of Lesser Invulnerability3
  • Staff of Sanctuary2
  • Lesser Clarity Potion1
  • Tome of Retraining1
  • Boots of Speed1

Control groups

Group 1234567
Set 47 20 2 5 1 1 1
Used 237 122 5 198 194 160 0
Actions by type
Right clicks
1248
Selections
906
Control group selections
916
Control groups set
77
Build and train orders
198
Abilities
95
Basic commands
229
Item uses
4
Subgroup switches
0
Units removed from queue
3
Escape presses
5

Timeline

HumanData incomplete
24,935

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,234 6:31 12,468 13:02 18,701 19:33 24,935 26:04
Army14,100
Economy2,205
Production640
Technology1,380
Support6,610

Partial spend: actions with unknown prices are excluded.

Human
19,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,234 6:31 12,468 13:02 18,701 19:33 24,935 26:04
Army6,765
Economy2,495
Production780
Technology1,325
Support8,255
26:04 / 26:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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