Replay
  • Night ElfDise
    1. Keeper of the Grove, level 2
    2. Beastmaster, level 1
  • OrcTiesioG
    1. Blademaster, level 1
vs
Game length
00:05:53
Patch
2.00
Downloads
99
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jan 11, 2025 by kover2177
Game breakdown

Dise (DiSe22#2860)

263 APM

Heroes

  • Keeper of the GroveLevel 2
  • BeastmasterLevel 1

Units

  • Wisp12
  • Archer5

Buildings

  • Moon Well4
  • Ancient of Wonders2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Ancient of Wind1
  • Tree of Eternity1

Control groups

Group 123456
Set 15 10 3 1 2 2
Used 35 63 40 172 149 165
Actions by type
Right clicks
545
Selections
205
Control group selections
624
Control groups set
33
Build and train orders
35
Abilities
25
Basic commands
32
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

TiesioG (TiesioG#2430)

283 APM

Heroes

  • BlademasterLevel 1

Units

  • Peon7
  • Grunt3

Buildings

  • Orc Burrow3
  • Altar of Storms2
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Beastiary1
  • Tauren Totem1

Upgrades

  • Berserker StrengthLevel 2

Items

  • Dust of Appearance3
  • Circlet of Nobility2

Control groups

Group 13890
Set 13 4 2 1 1
Used 10 93 210 233 196
Actions by type
Right clicks
560
Selections
174
Control group selections
742
Control groups set
21
Build and train orders
69
Abilities
2
Basic commands
24
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
3,400

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 886 1:28 1,773 2:56 2,659 4:24 3,545 5:53
Army650
Economy720
Production480
Technology650
Support900
OrcData incomplete
3,545

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 886 1:28 1,773 2:56 2,659 4:24 3,545 5:53
Army600
Economy525
Production820
Technology365
Support1,235

Partial spend: actions with unknown prices are excluded.

5:53 / 5:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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