Replay
  • OrcThaedalius
    1. Blademaster, level 5
    2. Shadow Hunter, level 5
  • Night ElfPoncho
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 6
vs
Game length
00:21:17
Patch
2.00
Downloads
100
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jan 11, 2025 by Stowka
Game breakdown

Thaedalius (Thaedalius#1362)

302 APM

Heroes

  • BlademasterLevel 5
  • Shadow HunterLevel 5

Units

  • Shaman19
  • Peon12
  • Troll Headhunter/Berserker10
  • Troll Headhunter/Berserker9
  • Grunt2
  • Forest Troll Shadow Priest1

Buildings

  • Orc Burrow5
  • Voodoo Lounge4
  • Watch Tower3
  • Altar of Storms2
  • Barracks1
  • War Mill1
  • Stronghold1
  • Spirit Lodge1
  • Fortress1

Upgrades

  • Reinforced Defenses
  • Shaman TrainingLevel 2
  • Berserker Upgrade
  • Ranged Weapons
  • Spiked Barricades

Items

  • Lesser Clarity Potion11
  • Healing Salve4
  • Potion of Mana4
  • Scroll of Healing3
  • Potion of Healing3
  • Scroll of Speed2
  • Tiny Great Hall2
  • Dust of Appearance1
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1
  • Staff of Teleportation1
  • Orb of Lightning1

Control groups

Group 1234567
Set 1 15 16 1 2 1 14
Used 770 494 377 306 213 363 20
Actions by type
Right clicks
2194
Selections
865
Control group selections
2543
Control groups set
50
Build and train orders
213
Abilities
98
Basic commands
407
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Poncho (Poncho#21692)

178 APM

Heroes

  • Keeper of the GroveLevel 5
  • Pandaren BrewmasterLevel 6

Units

  • Wisp24
  • Druid of the Claw14
  • Archer8
  • Dryad2
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Nature's BlessingLevel 2
  • Well Spring
  • Reinforced Hides
  • Backpack
  • Strength of the Wild
  • Ultravision
  • Mark of the Claw
  • Abolish Magic

Items

  • Scroll of Town Portal3
  • Moonstone3
  • Lesser Clarity Potion2
  • Staff of Preservation2
  • Potion of Mana2
  • Staff of Teleportation1
  • Orb of Venom1

Control groups

Group 123456
Set 52 13 2 14 1 2
Used 254 67 7 173 241 58
Actions by type
Right clicks
1499
Selections
731
Control group selections
800
Control groups set
84
Build and train orders
159
Abilities
228
Basic commands
210
Item uses
20
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Timeline

OrcData incomplete
15,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,831 5:19 7,663 10:38 11,494 15:57 15,325 21:17
Army5,630
Economy900
Production690
Technology790
Support7,315

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
13,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,831 5:19 7,663 10:38 11,494 15:57 15,325 21:17
Army5,715
Economy1,780
Production820
Technology1,050
Support4,620

Partial spend: actions with unknown prices are excluded.

21:17 / 21:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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