Replay
  • HumanDo0mtrain
    1. Archmage, level 3
    2. Naga Sea Witch, level 1
  • HumanGartoll
    1. Archmage, level 3
    2. Mountain King, level 1
vs
Game length
00:07:44
Patch
2.00
Downloads
80
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jan 10, 2025 by gartoll
Game breakdown

Do0mtrain (Apm50#1700)

360 APM

Heroes

  • ArchmageLevel 3
  • Naga Sea WitchLevel 1

Units

  • Footman13
  • Peasant9
  • Rifleman2

Buildings

  • Farm5
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1

Upgrades

  • Long Rifles

Items

  • Scroll of Regeneration2
  • Boots of Speed1

Control groups

Group 123456
Set 21 2 2 2 2 2
Used 250 14 1 534 391 318
Actions by type
Right clicks
713
Selections
317
Control group selections
1508
Control groups set
31
Build and train orders
68
Abilities
0
Basic commands
118
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Gartoll (gartoll#2127)

132 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 1

Units

  • Peasant24
  • Footman14
  • Goblin Zeppelin7

Buildings

  • Farm5
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Arcane Vault1

Items

  • Boots of Speed1
  • Periapt of Vitality1

Control groups

Group 1245790
Set 16 3 2 13 2 4 1
Used 93 4 6 11 13 5 0
Actions by type
Right clicks
475
Selections
195
Control group selections
132
Control groups set
41
Build and train orders
81
Abilities
5
Basic commands
20
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Human
4,795

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,893 1:56 3,785 3:52 5,678 5:48 7,570 7:44
Army2,165
Economy675
Production340
Technology465
Support1,150
Human
7,570

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,893 1:56 3,785 3:52 5,678 5:48 7,570 7:44
Army3,570
Economy1,800
Production340
Technology640
Support1,220
7:44 / 7:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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