Replay
  • HumanSoftIceCream
    1. Archmage, level 3
    2. Mountain King, level 1
vs
Game length
00:08:33
Patch
2.00
Downloads
55
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jan 4, 2025 by gartoll
Game breakdown

Do0mtrain (Apm50#1700)

283 APM

Heroes

  • ArchmageLevel 9

Units

  • Peasant21
  • Footman12
  • Goblin Zeppelin4
  • Goblin Shredder3

Buildings

  • Farm4
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1

Control groups

Group 123456
Set 14 2 2 2 4 3
Used 176 8 2 465 283 262
Actions by type
Right clicks
582
Selections
370
Control group selections
1196
Control groups set
27
Build and train orders
92
Abilities
10
Basic commands
119
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

SoftIceCream (SoftIceCream#11120)

152 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 1

Units

  • Peasant16
  • Footman9
  • Priest2

Buildings

  • Farm4
  • Altar of Kings3
  • Arcane Tower2
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Vault1
  • Arcane Sanctum1

Items

  • Circlet of Nobility1

Control groups

Group 1459
Set 14 4 1 3
Used 6 124 108 6
Actions by type
Right clicks
655
Selections
219
Control group selections
244
Control groups set
22
Build and train orders
71
Abilities
8
Basic commands
50
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
6,140

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,535 2:08 3,070 4:16 4,605 6:24 6,140 8:33
Army3,705
Economy1,575
Production340
Technology140
Support380
Human
4,675

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,535 2:08 3,070 4:16 4,605 6:24 6,140 8:33
Army1,485
Economy1,200
Production850
Technology460
Support680
8:33 / 8:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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