Replay
  • Night ElfEna1337
    1. Demon Hunter, level 3
    2. Priestess of the Moon, level 1
  • Night ElfKnuffy
    1. Demon Hunter, level 2
vs
Game length
00:06:50
Patch
2.00
Downloads
116
Plunder Isle LV
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jan 1, 2025 by kover2177
Game breakdown

Ena1337 (ANALysis#21996)

143 APM

Heroes

  • Demon HunterLevel 3
  • Priestess of the MoonLevel 1

Units

  • Wisp10
  • Archer2
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest2

Buildings

  • Moon Well4
  • Ancient of Wonders2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Items

  • Potion of Healing1

Control groups

Group 123456
Set 11 5 2 3 2 1
Used 145 11 21 20 68 0
Actions by type
Right clicks
331
Selections
147
Control group selections
265
Control groups set
24
Build and train orders
27
Abilities
18
Basic commands
139
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Knuffy (Knuffy#21436)

76 APM

Heroes

  • Demon HunterLevel 2

Units

  • Wisp12
  • Huntress6
  • Archer3

Buildings

  • Moon Well4
  • Ancient Protector3
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1

Upgrades

  • Strength of the Moon
  • Sentinel

Control groups

Group 1345
Set 9 1 5 1
Used 54 9 21 0
Actions by type
Right clicks
242
Selections
108
Control group selections
84
Control groups set
16
Build and train orders
37
Abilities
3
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Timeline

Nightelf
3,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,068 1:42 2,135 3:25 3,203 5:07 4,270 6:50
Army1,140
Economy600
Production330
Technology320
Support1,260
Nightelf
4,270

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,068 1:42 2,135 3:25 3,203 5:07 4,270 6:50
Army1,560
Economy720
Production480
Technology50
Support1,460
6:50 / 6:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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