Replay
  • Night ElfDef
    1. Keeper of the Grove, level 2
  • Night ElfCash
    1. Demon Hunter, level 3
vs
Game length
00:09:42
Patch
1.29
Downloads
62
Twisted Meadows
Game
1v1 on patch 1.29 (build 6060)
File
.w3g
Uploaded
May 16, 2018 by x3-DemoN
Game breakdown

Def (MaGoTopUD)

196 APM

Heroes

  • Keeper of the GroveLevel 2

Units

  • Wisp18
  • Glaive Thrower6
  • Huntress5

Buildings

  • Moon Well4
  • Ancient Protector4
  • Ancient of War3
  • Altar of Elders2
  • Hunter's Hall1

Upgrades

  • Ultravision

Items

  • Dust of Appearance2
  • Boots of Speed1

Control groups

Group 1234
Set 181 11 2 11
Used 309 26 191 22
Actions by type
Right clicks
806
Selections
163
Control group selections
548
Control groups set
205
Build and train orders
52
Abilities
29
Basic commands
51
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Cash (Stormhoof)

299 APM

Heroes

  • Demon HunterLevel 3

Units

  • Wisp21
  • Glaive Thrower5
  • Huntress3
  • Archer2

Buildings

  • Moon Well4
  • Ancient of War2
  • Hunter's Hall2
  • Altar of Elders1
  • Tree of Ages1
  • Ancient Protector1
  • Ancient of Wonders1
  • Ancient of Lore1

Upgrades

  • UltravisionLevel 2

Items

  • Staff of Teleportation1
  • Dust of Appearance1

Control groups

Group 12347
Set 17 26 4 7 1
Used 385 181 478 256 152
Actions by type
Right clicks
779
Selections
349
Control group selections
1452
Control groups set
55
Build and train orders
61
Abilities
35
Basic commands
103
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
6,045

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,511 2:25 3,023 4:51 4,534 7:16 6,045 9:42
Army2,235
Economy1,080
Production810
Technology50
Support1,870
NightelfData incomplete
5,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,511 2:25 3,023 4:51 4,534 7:16 6,045 9:42
Army1,895
Economy1,260
Production635
Technology370
Support1,590

Partial spend: actions with unknown prices are excluded.

9:42 / 9:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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