Replay
  • UndeadSheik
    1. Death Knight, level 5
    2. Lich, level 4
    3. Dreadlord, level 2
  • Night ElfNorthPool
    1. Keeper of the Grove, level 5
    2. Demon Hunter, level 1
vs
Game length
00:12:26
Patch
2.00
Downloads
97
Dortmund Hills
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Dec 26, 2024 by gartoll
Game breakdown

Sheik (sheik#2417)

247 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 4
  • DreadlordLevel 2

Units

  • Ghoul11
  • Acolyte10
  • Gargoyle6
  • Gnoll Warden1

Buildings

  • Ziggurat6
  • Crypt5
  • Altar of Darkness2
  • Necropolis2
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 2

Items

  • Rod of Necromancy3
  • Scroll of Town Portal2
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Potion of Mana1

Control groups

Group 1234567
Set 52 13 3 12 6 2 1
Used 470 231 197 32 42 0 18
Actions by type
Right clicks
1158
Selections
567
Control group selections
990
Control groups set
89
Build and train orders
93
Abilities
40
Basic commands
72
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

NorthPool (PeNguiN#14419)

154 APM

Heroes

  • Keeper of the GroveLevel 5
  • Demon HunterLevel 1

Units

  • Wisp28
  • Archer12
  • Dryad3
  • Hippogryph3

Buildings

  • Moon Well4
  • Ancient of War2
  • Tree of Ages2
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Life1
  • Ancient of Wonders1
  • Ancient of Wind1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Nature's Blessing
  • Strength of the Wild

Items

  • Scroll of Town Portal3
  • Lesser Clarity Potion2
  • Moonstone2
  • Staff of Preservation2
  • Potion of Healing1

Control groups

Group 12456
Set 25 1 4 2 2
Used 107 0 100 119 97
Actions by type
Right clicks
820
Selections
361
Control group selections
423
Control groups set
34
Build and train orders
78
Abilities
48
Basic commands
98
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
9,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,381 3:06 4,763 6:13 7,144 9:19 9,525 12:26 U
Army2,550
Economy1,200
Production1,500
Technology745
Support3,120
Nightelf
9,525

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,381 3:06 4,763 6:13 7,144 9:19 9,525 12:26
Army2,475
Economy2,020
Production940
Technology1,170
Support2,920
12:26 / 12:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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