Replay
  • Night ElfSoKeR
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 4
    3. Priestess of the Moon, level 3
  • HumanLort rafau
    1. Archmage, level 4
    2. Blood Mage, level 3
    3. Paladin, level 3
vs
Game length
00:19:51
Patch
2.00
Downloads
48
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Dec 22, 2024 by kover2177
Game breakdown

SoKeR (SoKeR#21741)

209 APM

Heroes

  • Keeper of the GroveLevel 5
  • Naga Sea WitchLevel 4
  • Priestess of the MoonLevel 3

Units

  • Wisp30
  • Archer8
  • Druid of the Claw5
  • Mountain Giant4
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Chimaera Roost4
  • Tree of Life2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Well Spring
  • Hardened Skin
  • Nature's Blessing
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Resistant Skin
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3
  • Mark of the Claw
  • Abolish Magic

Items

  • Lesser Clarity Potion3
  • Orb of Venom3
  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Moonstone1
  • Staff of Preservation1
  • Potion of Mana1
  • The Lion Horn of Stormwind1

Control groups

Group 123456
Set 38 19 3 4 2 13
Used 352 288 16 87 236 343
Actions by type
Right clicks
1641
Selections
799
Control group selections
1322
Control groups set
79
Build and train orders
139
Abilities
72
Basic commands
10
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Lort rafau (muminiusz#2332)

150 APM

Heroes

  • ArchmageLevel 4
  • Blood MageLevel 3
  • PaladinLevel 3

Units

  • Peasant25
  • Footman15
  • Rifleman4
  • Priest4
  • Mortar Team3
  • Knight3
  • Spell Breaker1

Buildings

  • Farm9
  • Barracks3
  • Scout Tower3
  • Town Hall3
  • Arcane Tower2
  • Lumber Mill2
  • Workshop2
  • Altar of Kings1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Castle1

Upgrades

  • Defend
  • Priest TrainingLevel 2
  • Lumber Harvesting
  • Long Rifles
  • Plating
  • Masonry
  • Gunpowder
  • Flare
  • Swords
  • Fragmentation Shards
  • Animal War Training

Items

  • Scroll of Regeneration2
  • Dust of Appearance1
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Tome of Retraining1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 51 16 2 6 1
Used 327 108 137 197 16
Actions by type
Right clicks
1235
Selections
559
Control group selections
785
Control groups set
76
Build and train orders
137
Abilities
64
Basic commands
35
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Nightelf
14,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,715 4:57 7,430 9:55 11,145 14:53 14,860 19:51
Army4,090
Economy2,480
Production1,200
Technology1,200
Support5,890
Human
13,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,715 4:57 7,430 9:55 11,145 14:53 14,860 19:51
Army4,875
Economy3,030
Production1,090
Technology1,230
Support3,365
19:51 / 19:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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