Replay
  • Night ElfZLATAN
    1. Demon Hunter, level 3
    2. Beastmaster, level 1
  • HumanLort rafau
    1. Archmage, level 3
    2. Naga Sea Witch, level 2
vs
Game length
00:09:55
Patch
2.00
Downloads
35
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Dec 22, 2024 by kover2177
Game breakdown

ZLATAN (ZLATAN#22404)

103 APM

Heroes

  • Demon HunterLevel 3
  • BeastmasterLevel 1

Units

  • Wisp18
  • Archer17

Buildings

  • Moon Well4
  • Hunter's Hall2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Ancient Protector1

Control groups

Group 13456
Set 15 3 1 1 2
Used 80 32 32 21 20
Actions by type
Right clicks
457
Selections
205
Control group selections
185
Control groups set
22
Build and train orders
59
Abilities
11
Basic commands
43
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Lort rafau (muminiusz#2332)

149 APM

Heroes

  • ArchmageLevel 3
  • Naga Sea WitchLevel 2

Units

  • Peasant15
  • Footman6
  • Rifleman4

Buildings

  • Farm5
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Vault1
  • Keep1
  • Arcane Sanctum1

Upgrades

  • Long Rifles

Items

  • Scroll of Regeneration1

Control groups

Group 12345
Set 22 3 1 1 2
Used 152 9 96 128 17
Actions by type
Right clicks
651
Selections
284
Control group selections
402
Control groups set
29
Build and train orders
63
Abilities
3
Basic commands
11
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
5,525

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,381 2:28 2,763 4:57 4,144 7:26 5,525 9:55
Army2,210
Economy1,080
Production640
Technology320
Support1,275
Human
4,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,381 2:28 2,763 4:57 4,144 7:26 5,525 9:55
Army1,630
Economy1,125
Production490
Technology465
Support800
9:55 / 9:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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