Replay
  • Night ElfTGW
    1. Firelord, level 2
    2. Pandaren Brewmaster, level 3
    3. Demon Hunter, level 3
  • UndeadAbver
    1. Crypt Lord, level 5
    2. Death Knight, level 2
    3. Lich, level 1
vs
Game length
00:16:06
Patch
2.00
Downloads
144
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Dec 20, 2024 by kover2177
Game breakdown

TGW (РозовыйПони#228941)

202 APM

Heroes

  • FirelordLevel 2
  • Pandaren BrewmasterLevel 3
  • Demon HunterLevel 3

Units

  • Wisp27
  • Archer7
  • Druid of the Talon5
  • Druid of the Claw3
  • Dryad2
  • Goblin Shredder1
  • Faerie Dragon1
  • Goblin Sapper1

Buildings

  • Moon Well6
  • Altar of Elders2
  • Tree of Life2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient Protector1

Upgrades

  • Abolish Magic
  • Druid of the Talon TrainingLevel 2
  • Nature's Blessing
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Ultravision
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Mark of the Talon

Items

  • Scroll of Healing3
  • Staff of Teleportation2
  • Potion of Mana2
  • Moonstone2
  • Lesser Clarity Potion2
  • Staff of Preservation2
  • Orb of Venom2
  • Boots of Speed1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 191 40 31 9 3
Used 308 156 40 11 42
Group 67890
Set 5 21 1 6 1
Used 18 121 63 110 3
Actions by type
Right clicks
899
Selections
649
Control group selections
872
Control groups set
308
Build and train orders
163
Abilities
83
Basic commands
198
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Abver (Abver#2162)

220 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 2
  • LichLevel 1

Units

  • Acolyte12
  • Ghoul12
  • Obsidian Statue5
  • Crypt Fiend4
  • Gargoyle1

Buildings

  • Ziggurat6
  • Crypt3
  • Altar of Darkness2
  • Tomb of Relics2
  • Nerubian Tower2
  • Slaughterhouse2
  • Graveyard1
  • Halls of the Dead1
  • Necropolis1
  • Spirit Tower1
  • Black Citadel1

Upgrades

  • Creature Attack
  • Creature Carapace
  • Destroyer Form
  • Web

Items

  • Rod of Necromancy3
  • Sacrificial Skull2
  • Potion of Mana2
  • Wand of Negation2
  • Scroll of Town Portal2
  • Dust of Appearance1
  • Circlet of Nobility1
  • Potion of Healing1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1

Control groups

Group 12456
Set 331 83 89 4 7
Used 225 125 268 131 210
Actions by type
Right clicks
1205
Selections
534
Control group selections
959
Control groups set
514
Build and train orders
126
Abilities
41
Basic commands
78
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
13,250

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,313 4:01 6,625 8:03 9,938 12:04 13,250 16:06
Army3,385
Economy2,300
Production1,120
Technology1,025
Support5,420
Undead
11,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,313 4:01 6,625 8:03 9,938 12:04 13,250 16:06
Army3,475
Economy1,125
Production1,240
Technology1,165
Support4,675
16:06 / 16:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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