Replay
  • Night ElfSonik
    1. Firelord, level 4
    2. Pit Lord, level 1
  • HumanLemes
    1. Paladin, level 3
    2. Blood Mage, level 1
vs
Game length
00:07:22
Patch
2.00
Downloads
68
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Dec 15, 2024 by kover2177
Game breakdown

Sonik (Sonik#21222)

201 APM

Heroes

  • FirelordLevel 4
  • Pit LordLevel 1

Units

  • Wisp13
  • Archer9
  • Forest Troll Berserker1

Buildings

  • Moon Well4
  • Ancient of Lore2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Control groups

Group 123456
Set 2 11 2 2 1 20
Used 34 53 26 133 55 139
Actions by type
Right clicks
379
Selections
384
Control group selections
440
Control groups set
38
Build and train orders
53
Abilities
9
Basic commands
140
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Lemes (Lemes#2430)

207 APM

Heroes

  • PaladinLevel 3
  • Blood MageLevel 1

Units

  • Peasant13
  • Rifleman5

Buildings

  • Farm5
  • Scout Tower2
  • Altar of Kings1
  • Blacksmith1
  • Barracks1
  • Keep1
  • Arcane Tower1

Control groups

Group 1245678
Set 13 1 1 1 1 1 3
Used 79 3 24 174 165 157 7
Actions by type
Right clicks
481
Selections
236
Control group selections
609
Control groups set
21
Build and train orders
57
Abilities
12
Basic commands
76
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
4,415

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,104 1:50 2,208 3:41 3,311 5:31 4,415 7:22
Army1,415
Economy780
Production640
Technology650
Support930
Human
3,330

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,104 1:50 2,208 3:41 3,311 5:31 4,415 7:22
Army1,025
Economy975
Production340
Technology390
Support600
7:22 / 7:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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