Replay
  • HumanRUNNING
    1. Archmage, level 4
    2. Mountain King, level 1
  • Night ElfDise
    1. Keeper of the Grove, level 4
    2. Pandaren Brewmaster, level 2
vs
Game length
00:10:55
Patch
2.00
Downloads
81
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Dec 9, 2024 by kover2177
Game breakdown

RUNNING (War3MrSun#3115)

263 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 1

Units

  • Peasant18
  • Footman18
  • Rifleman4
  • Priest2
  • Spell Breaker1
  • Sorceress1

Buildings

  • Farm7
  • Scout Tower2
  • Arcane Tower2
  • Lumber Mill2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Arcane Vault1

Upgrades

  • GunpowderLevel 2
  • Long Rifles
  • Priest Training

Items

  • Scroll of Regeneration2
  • Boots of Speed1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1234567
Set 76 221 31 41 1 18 1
Used 203 397 39 35 65 61 47
Actions by type
Right clicks
868
Selections
376
Control group selections
847
Control groups set
389
Build and train orders
135
Abilities
7
Basic commands
183
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Dise (DiSe22#2860)

209 APM

Heroes

  • Keeper of the GroveLevel 4
  • Pandaren BrewmasterLevel 2

Units

  • Wisp20
  • Archer4
  • Dryad4
  • Druid of the Claw3

Buildings

  • Moon Well5
  • Ancient of Wonders3
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw Training

Items

  • Staff of Teleportation1
  • Scroll of Healing1

Control groups

Group 1234567
Set 33 18 5 2 1 3 1
Used 77 86 12 167 157 151 2
Actions by type
Right clicks
855
Selections
469
Control group selections
652
Control groups set
63
Build and train orders
64
Abilities
61
Basic commands
55
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
9,450

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,363 2:43 4,725 5:27 7,088 8:11 9,450 10:55
Army3,890
Economy1,735
Production640
Technology535
Support2,650
Nightelf
6,675

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,363 2:43 4,725 5:27 7,088 8:11 9,450 10:55
Army1,865
Economy1,540
Production640
Technology750
Support1,880
10:55 / 10:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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