Replay
  • HumanRUNNING
    1. Archmage, level 4
    2. Blood Mage, level 3
  • Night ElfDise
    1. Beastmaster, level 5
    2. Pandaren Brewmaster, level 4
vs
Game length
00:14:53
Patch
2.00
Downloads
94
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Dec 9, 2024 by kover2177
Game breakdown

RUNNING (War3MrSun#3115)

281 APM

Heroes

  • ArchmageLevel 4
  • Blood MageLevel 3

Units

  • Peasant15
  • Footman13
  • Rifleman7
  • Priest4
  • Mortar Team4
  • Sorceress3
  • Flying Machine1

Buildings

  • Farm9
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Arcane Sanctum1
  • Scout Tower1
  • Arcane Tower1
  • Castle1
  • Lumber Mill1
  • Workshop1

Upgrades

  • Long RiflesLevel 2
  • GunpowderLevel 3
  • Priest TrainingLevel 2
  • Armor
  • Sorceress Training
  • Fragmentation Shards

Items

  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 12346
Set 89 86 73 4 56
Used 419 533 285 16 44
Actions by type
Right clicks
1289
Selections
600
Control group selections
1297
Control groups set
308
Build and train orders
172
Abilities
80
Basic commands
335
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Dise (DiSe22#2860)

241 APM

Heroes

  • BeastmasterLevel 5
  • Pandaren BrewmasterLevel 4

Units

  • Wisp16
  • Archer6
  • Dryad6
  • Druid of the Claw5

Buildings

  • Moon Well6
  • Ancient of Lore2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Improved Bows
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the Claw

Items

  • Anti-magic Potion4
  • Lesser Clarity Potion2
  • Scroll of Healing1
  • Orb of Venom1
  • Moonstone1
  • Staff of Preservation1

Control groups

Group 123456
Set 58 22 8 2 3 2
Used 354 272 67 250 240 23
Actions by type
Right clicks
1351
Selections
541
Control group selections
1206
Control groups set
95
Build and train orders
130
Abilities
84
Basic commands
100
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

HumanData incomplete
10,435

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,609 3:43 5,218 7:26 7,826 11:09 10,435 14:53
Army5,015
Economy1,125
Production630
Technology1,155
Support2,510

Partial spend: actions with unknown prices are excluded.

Nightelf
8,320

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,609 3:43 5,218 7:26 7,826 11:09 10,435 14:53
Army2,925
Economy960
Production640
Technology900
Support2,895
14:53 / 14:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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