Replay
  • HumanAg3nt
    1. Archmage, level 6
    2. Goblin Alchemist, level 5
    3. Paladin, level 1
  • HumanTGW
    1. Archmage, level 5
    2. Goblin Alchemist, level 3
vs
Game length
00:24:46
Patch
1.29
Downloads
95
Ancient Isles
Game
1v1 on patch 1.29 (build 6060)
File
.w3g
Uploaded
May 8, 2018 by x3-DemoN
Game breakdown

TGW (THEGREATWALL)

216 APM

Heroes

  • ArchmageLevel 7
  • Goblin AlchemistLevel 3

Units

  • Peasant21
  • Spell Breaker10
  • Footman9
  • Priest6
  • Goblin Zeppelin3
  • Mud Golem3
  • Ogre Mauler3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2
  • Goblin Shredder1
  • Mortar Team1

Buildings

  • Farm11
  • Arcane Tower4
  • Lumber Mill3
  • Scout Tower2
  • Keep2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • DefendLevel 2
  • Lumber Harvesting
  • Priest Training
  • Magic Sentry
  • Swords
  • Fragmentation Shards

Items

  • Ivory Tower3
  • Staff of Teleportation2
  • Scroll of Healing2
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Tome of Retraining1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 199 52 52 33 6
Used 401 271 113 35 37
Group 67890
Set 1 1 1 1 1
Used 7 204 196 64 0
Actions by type
Right clicks
1532
Selections
1005
Control group selections
1328
Control groups set
347
Build and train orders
171
Abilities
152
Basic commands
495
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Ag3nt (ag3nt)

221 APM

Heroes

  • ArchmageLevel 7
  • Goblin AlchemistLevel 5
  • PaladinLevel 1

Units

  • Peasant19
  • Spell Breaker9
  • Footman8
  • Priest7
  • Forest Troll Shadow Priest6
  • Forest Troll Berserker2
  • Goblin Zeppelin2
  • Mortar Team1

Buildings

  • Farm10
  • Arcane Tower4
  • Scout Tower3
  • Keep2
  • Arcane Sanctum2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1
  • Castle1
  • Lumber Mill1

Upgrades

  • Defend
  • Priest TrainingLevel 2
  • SwordsLevel 2
  • Plating
  • Fragmentation Shards

Items

  • Lesser Clarity Potion10
  • Potion of Mana3
  • Staff of Teleportation2
  • Boots of Speed1
  • Ivory Tower1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 91 19 6 5 3
Used 554 350 37 73 58
Group 6790
Set 1 6 3 16
Used 2 79 125 169
Actions by type
Right clicks
1862
Selections
997
Control group selections
1447
Control groups set
150
Build and train orders
278
Abilities
132
Basic commands
287
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

HumanData incomplete
16,075

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,019 6:11 8,038 12:23 12,056 18:34 16,075 24:46
Army7,665
Economy1,960
Production780
Technology1,530
Support4,140

Partial spend: actions with unknown prices are excluded.

Human
14,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,019 6:11 8,038 12:23 12,056 18:34 16,075 24:46
Army6,280
Economy1,810
Production920
Technology1,480
Support4,420
24:46 / 24:46
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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