Replay
  • HumanToD
    1. Archmage, level 6
    2. Mountain King, level 5
  • HumanAg3nt
    1. Archmage, level 6
    2. Goblin Alchemist, level 6
vs
Game length
00:30:53
Patch
1.29
Downloads
107
Turtle Rock
Game
1v1 on patch 1.29 (build 6060)
File
.w3g
Uploaded
May 8, 2018 by x3-DemoN
Game breakdown

ToD (RomanticHuman)

258 APM

Heroes

  • ArchmageLevel 7
  • Mountain KingLevel 5

Units

  • Peasant21
  • Footman18
  • Priest17
  • Spell Breaker11

Buildings

  • Farm12
  • Altar of Kings4
  • Arcane Sanctum3
  • Scout Tower2
  • Arcane Tower2
  • Arcane Vault2
  • Barracks1
  • Keep1

Upgrades

  • Priest Training
  • Magic Sentry

Items

  • Scroll of Healing5
  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability3
  • Boots of Speed2
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Tome of Retraining1

Control groups

Group 1234569
Set 331 38 29 1 11 10 1
Used 1112 539 14 215 291 159 2
Actions by type
Right clicks
2684
Selections
1385
Control group selections
2332
Control groups set
421
Build and train orders
271
Abilities
158
Basic commands
572
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Ag3nt (ag3nt)

213 APM

Heroes

  • ArchmageLevel 6
  • Goblin AlchemistLevel 6

Units

  • Peasant26
  • Spell Breaker15
  • Priest14
  • Footman13

Buildings

  • Farm13
  • Arcane Tower4
  • Scout Tower3
  • Arcane Sanctum3
  • Altar of Kings2
  • Keep2
  • Barracks1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1
  • Lumber Mill1
  • Castle1

Upgrades

  • Priest TrainingLevel 2
  • SwordsLevel 3
  • PlatingLevel 2

Items

  • Lesser Clarity Potion5
  • Potion of Lesser Invulnerability4
  • Potion of Mana3
  • Scroll of Regeneration2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Scroll of Healing1

Control groups

Group 1234
Set 71 34 14 3
Used 902 647 99 66
Group 5790
Set 4 18 5 2
Used 108 72 112 192
Actions by type
Right clicks
2085
Selections
1116
Control group selections
2198
Control groups set
151
Build and train orders
322
Abilities
144
Basic commands
454
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
15,655

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,231 7:43 8,463 15:26 12,694 23:09 16,925 30:53
Army7,090
Economy1,575
Production1,330
Technology510
Support5,150
Human
16,925

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,231 7:43 8,463 15:26 12,694 23:09 16,925 30:53
Army6,870
Economy2,335
Production970
Technology1,280
Support5,470
30:53 / 30:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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