Replay
  • HumanToD
    1. Archmage, level 7
    2. Pandaren Brewmaster, level 5
  • HumanAg3nt
    1. Archmage, level 7
    2. Blood Mage, level 5
vs
Game length
00:31:39
Patch
1.29
Downloads
90
Echo Isles
Game
1v1 on patch 1.29 (build 6060)
File
.w3g
Uploaded
May 8, 2018 by x3-DemoN
Game breakdown

Ag3nt (ag3nt)

223 APM

Heroes

  • ArchmageLevel 8
  • Blood MageLevel 6

Units

  • Priest22
  • Footman13
  • Spell Breaker12
  • Peasant11
  • Forest Troll Shadow Priest4
  • Forest Troll Berserker2

Buildings

  • Farm9
  • Arcane Tower3
  • Scout Tower2
  • Keep2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1

Upgrades

  • DefendLevel 2
  • Priest Training

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion3
  • Potion of Healing3
  • Staff of Teleportation2
  • Scroll of Town Portal1

Control groups

Group 1234
Set 115 40 8 7
Used 815 727 17 36
Group 5790
Set 3 13 4 10
Used 79 37 119 164
Actions by type
Right clicks
2429
Selections
1213
Control group selections
1994
Control groups set
200
Build and train orders
326
Abilities
243
Basic commands
581
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

ToD (RomanticHuman)

271 APM

Heroes

  • ArchmageLevel 8
  • Pandaren BrewmasterLevel 5

Units

  • Peasant22
  • Footman15
  • Spell Breaker9
  • Forest Troll Shadow Priest8
  • Priest7
  • Forest Troll Berserker6
  • Ogre Mauler4

Buildings

  • Farm10
  • Scout Tower7
  • Arcane Tower7
  • Arcane Vault3
  • Guard Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1

Upgrades

  • Defend
  • MasonryLevel 3
  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Sorceress Training

Items

  • Lesser Clarity Potion5
  • Scroll of Regeneration5
  • Potion of Healing5
  • Potion of Mana3
  • Boots of Speed1
  • Scroll of Healing1
  • Scroll of Protection1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 426 14 16 2 3 4
Used 1297 496 26 224 213 175
Actions by type
Right clicks
2852
Selections
1579
Control group selections
2431
Control groups set
465
Build and train orders
325
Abilities
232
Basic commands
595
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
8

Timeline

HumanData incomplete
13,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,551 7:54 9,103 15:49 13,654 23:44 18,205 31:39
Army8,575
Economy825
Production640
Technology1,000
Support2,620

Partial spend: actions with unknown prices are excluded.

Human
18,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,551 7:54 9,103 15:49 13,654 23:44 18,205 31:39
Army9,135
Economy2,035
Production640
Technology1,100
Support5,295
31:39 / 31:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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