Replay
  • HumanHawK
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 2
  • Night ElfFoggy
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
vs
Game length
00:19:39
Patch
2.00
Downloads
157
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Nov 24, 2024 by kover2177
Game breakdown

HawK (HawK#2797)

279 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 2

Units

  • Peasant31
  • Footman13
  • Priest7
  • Rifleman6
  • Mortar Team5
  • Sorceress3
  • Knight3

Buildings

  • Farm11
  • Scout Tower10
  • Blacksmith5
  • Arcane Tower4
  • Lumber Mill4
  • Guard Tower3
  • Arcane Sanctum2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Castle1

Upgrades

  • Defend
  • Priest TrainingLevel 2
  • Long Rifles
  • Gunpowder
  • Fragmentation Shards
  • Sorceress Training

Items

  • Potion of Healing4
  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Staff of Sanctuary1
  • Potion of Mana1

Control groups

Group 1234
Set 88 33 15 16
Used 742 492 244 192
Group 5678
Set 5 4 6 2
Used 138 7 31 21
Actions by type
Right clicks
1608
Selections
1136
Control group selections
1867
Control groups set
169
Build and train orders
191
Abilities
82
Basic commands
318
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Foggy (RPTRFoggy#2278)

320 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 4

Units

  • Wisp19
  • Dryad10
  • Druid of the Claw8
  • Archer6

Buildings

  • Moon Well7
  • Ancient of Lore2
  • Ancient Protector2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Nature's BlessingLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Ultravision

Items

  • Potion of Healing3
  • Scroll of Healing3
  • Moonstone2
  • Boots of Speed1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 1234
Set 126 47 5 1
Used 354 176 22 92
Group 5678
Set 4 3 4 4
Used 289 175 310 27
Actions by type
Right clicks
2076
Selections
1888
Control group selections
1445
Control groups set
194
Build and train orders
158
Abilities
107
Basic commands
355
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Human
15,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,829 4:54 7,658 9:49 11,486 14:44 15,315 19:39
Army6,030
Economy2,710
Production920
Technology1,405
Support4,250
NightelfData incomplete
11,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,829 4:54 7,658 9:49 11,486 14:44 15,315 19:39
Army4,270
Economy1,140
Production640
Technology1,025
Support4,055

Partial spend: actions with unknown prices are excluded.

19:39 / 19:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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